Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If we have specialities, why do we need a plethora of classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 5999401" data-attributes="member: 1465"><p>Overall I agree with the OP, but the subject is complicated by at least the following factors:</p><p></p><p>- tradition: a game without Druids, Paladins, Rangers and Bards is probably quite unfamilar for most of those who played previous editions of D&D at least starting from AD&D</p><p></p><p>- available space in the PHB: I definitely prefer to have <em>less</em> classes and <em>more</em> material for each of them in the PHB, than a lot of classes but each of which having so few options to choose from that you cannot make significantly different PCs of a class without buying splatbooks</p><p></p><p>- multiclassing: is 5e multiclassing going to work really well? If that was the case, then we probably need less classes overall. But if it happens that after solidifying the rules of 5e, it turns out that it's just too hard to find a multiclassing system that works, the designers could then compensate by introducing many additional classes to represent hybrid concepts. IMHO it's much more important to get <strong>single</strong> classes (all of them) work <strong>really well</strong>, and then check if multiclassing is possible and smooth with these current classes or not, rather than forcing multiclassing in the game at the expense of lowering the quality of the base design.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5999401, member: 1465"] Overall I agree with the OP, but the subject is complicated by at least the following factors: - tradition: a game without Druids, Paladins, Rangers and Bards is probably quite unfamilar for most of those who played previous editions of D&D at least starting from AD&D - available space in the PHB: I definitely prefer to have [I]less[/I] classes and [I]more[/I] material for each of them in the PHB, than a lot of classes but each of which having so few options to choose from that you cannot make significantly different PCs of a class without buying splatbooks - multiclassing: is 5e multiclassing going to work really well? If that was the case, then we probably need less classes overall. But if it happens that after solidifying the rules of 5e, it turns out that it's just too hard to find a multiclassing system that works, the designers could then compensate by introducing many additional classes to represent hybrid concepts. IMHO it's much more important to get [B]single[/B] classes (all of them) work [B]really well[/B], and then check if multiclassing is possible and smooth with these current classes or not, rather than forcing multiclassing in the game at the expense of lowering the quality of the base design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
If we have specialities, why do we need a plethora of classes?
Top