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General Tabletop Discussion
*Dungeons & Dragons
If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
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<blockquote data-quote="CreamCloud0" data-source="post: 9605369" data-attributes="member: 7034710"><p>Leomund's Tiny Hut is just one of those spells, you know the ones, the ones that are really just a little TOO convenient to not take y'know? there are a couple of other in a similar vein to it that are designed to provide some level of 'instant shelter' to the players: rope trick, galder's tower and mordenkainen's magnificent mansion, but i was wondering, as a bit of a creative design exercise, what if we had to take those spells out and had to replace them with new slightly more balanced ones? what are the biggest problems with the existing spells? how would those new spells be designed? how would you do it?</p><p></p><p>For reference:</p><p>[SPOILER="rope trick"]</p><p>2nd-level transmutation</p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Components:</strong> V, S, M (powdered corn extract and a twisted loop of parchment)</p><p><strong>Duration:</strong> 1 hour</p><p>You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.</p><p>The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.</p><p>Attacks and spells can’t cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.</p><p>Anything inside the extradimensional space drops out when the spell ends.</p><p>[/SPOILER]</p><p>[SPOILER="tiny hut"]</p><p>3rd-level evocation (ritual)</p><p><strong>Casting Time:</strong> 1 minute</p><p><strong>Range:</strong> Self (10-foot-radius hemisphere)</p><p><strong>Components:</strong> V, S, M (a small crystal bead)</p><p><strong>Duration:</strong> 8 hours</p><p>A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.</p><p>Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.</p><p>Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.</p><p>[/SPOILER]</p><p>[SPOILER="galder's tower"]</p><p>3rd-level conjuration</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range:</strong> 30 feet</p><p><strong>Components:</strong> V, S, M (a fragment of stone, wood, or other building material)</p><p><strong>Duration:</strong> 24 hours</p><p>You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to 100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, chosen by you when you cast the spell:</p><ul> <li data-xf-list-type="ul">A bedroom with a bed, chairs, chest, and magical fireplace</li> <li data-xf-list-type="ul">A study with desks, books, bookshelves, parchments, ink, and ink pens</li> <li data-xf-list-type="ul">A dining space with a table, chairs, magical fireplace, containers, and cooking utensils</li> <li data-xf-list-type="ul">A lounge with couches, armchairs, side tables and footstools</li> <li data-xf-list-type="ul">A washroom with toilets, washtubs, a magical brazier, and sauna benches</li> <li data-xf-list-type="ul">An observatory with a telescope and maps of the night sky</li> <li data-xf-list-type="ul">An unfurnished, empty room</li> </ul><p>The interior of the tower is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the tower dissipate into smoke if removed from it. At the end of the spell’s duration, all creatures and objects within the tower that were not created by the spell appear safely outside on the ground, and all traces of the tower and its furnishings disappear.</p><p>You can cast this spell again while it is active to maintain the tower’s existence for another 24 hours. You can create a permanent tower by casting this spell in the same location and with the same configuration every day for one year.</p><p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 4th level or higher, the tower can have one additional story for each slot level beyond 3rd.</p><p>[/SPOILER]</p><p>[SPOILER="mordenkainen's magnificent mansion"]</p><p>7th-level conjuration</p><p><strong>Casting Time:</strong> 1 minute</p><p><strong>Range:</strong> 300 feet</p><p><strong>Components:</strong> V, S, M (a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp)</p><p><strong>Duration:</strong> 24 hours</p><p>You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible.</p><p>Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.</p><p>You can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures or objects inside the extradimensional space are expelled into the open spaces nearest to the entrance.</p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9605369, member: 7034710"] Leomund's Tiny Hut is just one of those spells, you know the ones, the ones that are really just a little TOO convenient to not take y'know? there are a couple of other in a similar vein to it that are designed to provide some level of 'instant shelter' to the players: rope trick, galder's tower and mordenkainen's magnificent mansion, but i was wondering, as a bit of a creative design exercise, what if we had to take those spells out and had to replace them with new slightly more balanced ones? what are the biggest problems with the existing spells? how would those new spells be designed? how would you do it? For reference: [SPOILER="rope trick"] 2nd-level transmutation [B]Casting Time:[/B] 1 action [B]Range:[/B] Touch [B]Components:[/B] V, S, M (powdered corn extract and a twisted loop of parchment) [B]Duration:[/B] 1 hour You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends. The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space. Attacks and spells can’t cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope. Anything inside the extradimensional space drops out when the spell ends. [/SPOILER] [SPOILER="tiny hut"] 3rd-level evocation (ritual) [B]Casting Time:[/B] 1 minute [B]Range:[/B] Self (10-foot-radius hemisphere) [B]Components:[/B] V, S, M (a small crystal bead) [B]Duration:[/B] 8 hours A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside. [/SPOILER] [SPOILER="galder's tower"] 3rd-level conjuration [B]Casting Time:[/B] 10 minutes [B]Range:[/B] 30 feet [B]Components:[/B] V, S, M (a fragment of stone, wood, or other building material) [B]Duration:[/B] 24 hours You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to 100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, chosen by you when you cast the spell: [LIST] [*]A bedroom with a bed, chairs, chest, and magical fireplace [*]A study with desks, books, bookshelves, parchments, ink, and ink pens [*]A dining space with a table, chairs, magical fireplace, containers, and cooking utensils [*]A lounge with couches, armchairs, side tables and footstools [*]A washroom with toilets, washtubs, a magical brazier, and sauna benches [*]An observatory with a telescope and maps of the night sky [*]An unfurnished, empty room [/LIST] The interior of the tower is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the tower dissipate into smoke if removed from it. At the end of the spell’s duration, all creatures and objects within the tower that were not created by the spell appear safely outside on the ground, and all traces of the tower and its furnishings disappear. You can cast this spell again while it is active to maintain the tower’s existence for another 24 hours. You can create a permanent tower by casting this spell in the same location and with the same configuration every day for one year. [I][B]At Higher Levels.[/B][/I] When you cast this spell using a spell slot of 4th level or higher, the tower can have one additional story for each slot level beyond 3rd. [/SPOILER] [SPOILER="mordenkainen's magnificent mansion"] 7th-level conjuration [B]Casting Time:[/B] 1 minute [B]Range:[/B] 300 feet [B]Components:[/B] V, S, M (a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp) [B]Duration:[/B] 24 hours You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible. Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm. You can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures or objects inside the extradimensional space are expelled into the open spaces nearest to the entrance. [/SPOILER] [/QUOTE]
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If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
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