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General Tabletop Discussion
*Dungeons & Dragons
If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
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<blockquote data-quote="Oofta" data-source="post: 9605517" data-attributes="member: 6801845"><p><strong>Rope Trick: </strong></p><p>I've never actually seen this cast in any game I've played in 5E, I'm sure I've must have seen it sometime in an older edition but can't remember when. If it was used, it would just be the equivalent of finding a good hiding spot for an hour. I don't see that as a big issue.</p><p></p><p><strong>Tiny Hut:</strong></p><p>I rule that no attacks can originate from inside the hut, and of course enemies can still find the hut.</p><p></p><p><strong>Galder's Tower:</strong></p><p>Didn't even know this existed. Kind of an odd spell and I think the issue would have more to do with using it in "creative" ways like blocking an opening than anything.</p><p></p><p><strong>Mordenkainen's Magnificent Mansion:</strong></p><p>Another spell I don't remember seeing except on Critical Role. Generally speaking people just have other things to spend their spell slots on. I guess I don't really have an issue with this since generally speaking</p><p></p><p>With all of the spells, other than the tower if the enemy knows you're there and they're higher than animal intelligence I would rule that in many cases they know that spells like these exist in my campaign world. If they can track your location, they may well know where to set up an ambush.</p><p></p><p>For rope trick and Magnificent Mansion you could be mean and say that it falls under the rule for bag of holding; since it's an extradimensional space if anyone has a bag of holding or similar things go boom.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9605517, member: 6801845"] [B]Rope Trick: [/B] I've never actually seen this cast in any game I've played in 5E, I'm sure I've must have seen it sometime in an older edition but can't remember when. If it was used, it would just be the equivalent of finding a good hiding spot for an hour. I don't see that as a big issue. [B]Tiny Hut:[/B] I rule that no attacks can originate from inside the hut, and of course enemies can still find the hut. [B]Galder's Tower:[/B] Didn't even know this existed. Kind of an odd spell and I think the issue would have more to do with using it in "creative" ways like blocking an opening than anything. [B]Mordenkainen's Magnificent Mansion:[/B] Another spell I don't remember seeing except on Critical Role. Generally speaking people just have other things to spend their spell slots on. I guess I don't really have an issue with this since generally speaking With all of the spells, other than the tower if the enemy knows you're there and they're higher than animal intelligence I would rule that in many cases they know that spells like these exist in my campaign world. If they can track your location, they may well know where to set up an ambush. For rope trick and Magnificent Mansion you could be mean and say that it falls under the rule for bag of holding; since it's an extradimensional space if anyone has a bag of holding or similar things go boom. [/QUOTE]
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Community
General Tabletop Discussion
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If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
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