Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baron Opal II" data-source="post: 9605586" data-attributes="member: 6794067"><p>My fixes are thematic, I guess you would say. I state my intent when the spell becomes available and the why of its invention.</p><p></p><p><em>Rope Trick</em>; Hide in a closet long enough to catch your breath, cast a couple spells, or drink a potion. Facilitates a short rest by spending a second level spell. Note- only two short rests per long rest. </p><p></p><p><em>Tiny Hut</em>; A magical, climate controlled tent appears. The party is protected from the environment for a long rest. Major environmental events (flooding, hurricane, wildfire) overwhelm the protection of the tent, as does bears and the like. Note- ritual casting, as commonly known, is not an option.</p><p></p><p><em>Magnificent Mansion</em>; Creates a magical, climate controlled building that allows for multiple long rests. The spell can be cast once per day, and opens to the same mansion. A "continual casting" is allowed to maintain, say, residency in the mansion for a week or so. Living things are ejected at spell's end, but inanimate objects may remain and be discovered on subsequent castings. A crystal key is crafted to open this specific mansion. Don't lose it or allow its theft.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9605586, member: 6794067"] My fixes are thematic, I guess you would say. I state my intent when the spell becomes available and the why of its invention. [I]Rope Trick[/I]; Hide in a closet long enough to catch your breath, cast a couple spells, or drink a potion. Facilitates a short rest by spending a second level spell. Note- only two short rests per long rest. [I]Tiny Hut[/I]; A magical, climate controlled tent appears. The party is protected from the environment for a long rest. Major environmental events (flooding, hurricane, wildfire) overwhelm the protection of the tent, as does bears and the like. Note- ritual casting, as commonly known, is not an option. [I]Magnificent Mansion[/I]; Creates a magical, climate controlled building that allows for multiple long rests. The spell can be cast once per day, and opens to the same mansion. A "continual casting" is allowed to maintain, say, residency in the mansion for a week or so. Living things are ejected at spell's end, but inanimate objects may remain and be discovered on subsequent castings. A crystal key is crafted to open this specific mansion. Don't lose it or allow its theft. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
Top