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General Tabletop Discussion
*Dungeons & Dragons
If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
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<blockquote data-quote="tetrasodium" data-source="post: 9607064" data-attributes="member: 93670"><p>No that's not Ex, all three were purely mechanical under a thin and very flexible layer of fluff. There was a relevant mechanical difference between (Su) & (Sp) had some important mechanical differences but were unquestionably magic</p><p>[Spoiler="d20srd on the three"]</p><p>Special Abilities</p><p>Natural Abilities</p><p>This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like.</p><p></p><p>Table: Special Ability Types</p><p>ExtraordinarySpell-LikeSupernatural</p><p>Dispel: Can dispel magic and similar spells dispel the effects of abilities of that type?</p><p></p><p>Spell Resistance: Does spell resistance protect a creature from these abilities?</p><p></p><p>Antimagic Field: Does an antimagic field or similar magic suppress the ability?</p><p></p><p>Attack of Opportunity: Does using the ability provoke attacks of opportunity the way that casting a spell does?</p><p></p><p>DispelNoYesNo</p><p>Spell resistanceNoYesNo</p><p>Antimagic fieldNoYesYes</p><p>Attack of opportunityNoYesNo</p><p>Special Abilities</p><p>A special ability is either extraordinary, spell-like, or supernatural in nature.</p><p></p><p>Extraordinary Abilities (Ex)</p><p>Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training.</p><p></p><p>These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke attacks of opportunity. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not subject to dispelling, and they function normally in an antimagic field.</p><p></p><p>Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are standard actions unless otherwise noted.</p><p></p><p>Spell-Like Abilities (Sp)</p><p>Usually, a spell-like ability works just like the spell of that name. A few spell-like abilities are unique; these are explained in the text where they are described.</p><p></p><p>A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component.</p><p></p><p>[URL unfurl="true"]https://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities[/URL]</p><p>[/Spoiler]</p><p></p><p>Could it be dispelled, was it impacted by antimagic & did it provoke an AoO were the critical mechanics juggled by the three & I'm fairly certain I recall some feats/prc Boons that would toggle some race/class abilities into a different one of those there were plenty of abilities <a href="https://www.d20srd.org/srd/classes/rogue.htm#sneakAttack" target="_blank">(like sneak attack & trapfinding)</a> that were not any of those three for various reasons</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9607064, member: 93670"] No that's not Ex, all three were purely mechanical under a thin and very flexible layer of fluff. There was a relevant mechanical difference between (Su) & (Sp) had some important mechanical differences but were unquestionably magic [Spoiler="d20srd on the three"] Special Abilities Natural Abilities This category includes abilities a creature has because of its physical nature. Natural abilities are those not otherwise designated as extraordinary, supernatural, or spell-like. Table: Special Ability Types ExtraordinarySpell-LikeSupernatural Dispel: Can dispel magic and similar spells dispel the effects of abilities of that type? Spell Resistance: Does spell resistance protect a creature from these abilities? Antimagic Field: Does an antimagic field or similar magic suppress the ability? Attack of Opportunity: Does using the ability provoke attacks of opportunity the way that casting a spell does? DispelNoYesNo Spell resistanceNoYesNo Antimagic fieldNoYesYes Attack of opportunityNoYesNo Special Abilities A special ability is either extraordinary, spell-like, or supernatural in nature. Extraordinary Abilities (Ex) Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training. These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke attacks of opportunity. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not subject to dispelling, and they function normally in an antimagic field. Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are standard actions unless otherwise noted. Spell-Like Abilities (Sp) Usually, a spell-like ability works just like the spell of that name. A few spell-like abilities are unique; these are explained in the text where they are described. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus or have an XP cost. The user activates it mentally. Armor never affects a spell-like ability’s use, even if the ability resembles an arcane spell with a somatic component. [URL unfurl="true"]https://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities[/URL] [/Spoiler] Could it be dispelled, was it impacted by antimagic & did it provoke an AoO were the critical mechanics juggled by the three & I'm fairly certain I recall some feats/prc Boons that would toggle some race/class abilities into a different one of those there were plenty of abilities [URL='https://www.d20srd.org/srd/classes/rogue.htm#sneakAttack'](like sneak attack & trapfinding)[/URL] that were not any of those three for various reasons [/QUOTE]
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If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
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