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General Tabletop Discussion
*Dungeons & Dragons
If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
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<blockquote data-quote="tetrasodium" data-source="post: 9607469" data-attributes="member: 93670"><p>Except the mechanics are critical though because you can't have a <em><strong>shared</strong></em> fiction without that fiction being built on top of an agreed upon mechanical foundation . When that foundation is missing or not agreed upon it just collapses into the sand of everyone at the table having an unknowable Calvinball type fiction.</p><p></p><p>Back to the overall topic though, the 5e resting & recovery rules are the result of someone's make it simple and streamline so hard that wotc shattered the agreed foundation for what is good enough bar to meet before considering a rest. The iconic rope trick/tiny hut & similar spells are left with their original/iconic purpose collapsing under the obvious conflicting viewpoints over when rest could be good enough at table</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9607469, member: 93670"] Except the mechanics are critical though because you can't have a [I][B]shared[/B][/I] fiction without that fiction being built on top of an agreed upon mechanical foundation . When that foundation is missing or not agreed upon it just collapses into the sand of everyone at the table having an unknowable Calvinball type fiction. Back to the overall topic though, the 5e resting & recovery rules are the result of someone's make it simple and streamline so hard that wotc shattered the agreed foundation for what is good enough bar to meet before considering a rest. The iconic rope trick/tiny hut & similar spells are left with their original/iconic purpose collapsing under the obvious conflicting viewpoints over when rest could be good enough at table [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If we were re-designing the Tiny Hut-esc 'instant shelter' spells what would we change?
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