Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Geek Talk & Media
If we were to see a new and better D&D movie, what setting would you like it to be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5447589" data-attributes="member: 59506"><p>Personally, I don't think what setting is used really matters for the movie (though I did pick a few I'd like to see<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). Really, any setting will do, as long as context is provided for the viewer...specifically: what are the <em>rules</em> of the setting; and <em>where</em> is it. I think all of the D&D movies so far have suffered because they didn't adequately do this. It's not the only reason they suffered, but it's one of them, and I believe it's a significant oversight. </p><p> </p><p>For example, George Lucas purposely put a preamble at the beginning of Star Wars for just that reason. With the single phrase <em>"A Long Time Ago, in a Galaxy Far, Far Away..."</em>, he set up for the viewer that it's not in our galaxy or time, it's very different from our world, and we (as viewers) automatically accept that and need no further explanation. He then goes on and gives us some context for the story, so that even though it's an epically mythic story in a complex/alien setting that viewers have never seen the likes of before (except maybe in Star Trek), we aren't lost.</p><p> </p><p>The D&D movies didn't do this.</p><p> </p><p>But, along with the above, I think the problems with the D&D movies have been:</p><p> </p><p><strong><u>Dungeons & Dragons</u></strong> (2000): Big name actors (a plus) but not much character development. Storywise, not all that extraordinary. It had some good visuals, but no real sense of drama. It didn't attempt to be only D&D (for the people who know D&D), which was a plus, but it also didn't establish enough setting context with the non-D&D audience (the majority).</p><p> </p><p><strong><u>Dungeons & Dragons: Wrath of the Dragon God</u></strong> (2005): No big name actors (not necessarily a minus, but it probably had an effect upon non-D&D viewers), but again with very little character development (even less than the first one). Okay storywise, but again, not extraordinary with a significant lack of drama. Way too much D&D (left non-D&D viewers knowing they were missing something, though not quite sure what it was). Also again, no setting context (non-D&D viewers didn't know <em>where</em> this was taking place - was it some past age of our world, another world, or just some fantasy world essentially placed nowhere...?). Basically it came across as a slightly (very slightly) more expensive version of the story tape from the <em>Dragon Strike</em> board game.<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p> </p><p> </p><p>I don't know that much about the upcoming <strong><u>Dungeons & Dragons: The Book of Vile Darkness</u></strong> (2011), as of course, nobody has seen it yet. But it does have the same Director and Writer(s) as <strong><u>Wrath of the Dragon God</u></strong>, and has no known names starring. And it seems like it's very much set in a D&D setting, with insider D&D setting info. Longtime D&D players will probably <em>"get"</em> most of it, casual D&D gamers will <em>"get"</em> some of it, and non-D&D gamers will probably again be going <em>"huh..."</em>.</p><p> </p><p>I've heard said many times, when discussing drama in D&D games, that the game is not a novel or a movie. For the most part, I agree. However, there are lessons and tools present in movies/novels, that can be applied in games to provide a sense of drama. But, as much as the D&D game isn't a movie, a D&D Movie cannot be a game. First and foremost, it has to be a dramatic story...with all of the necessary components (character development, characters that veiwers can associate with, a story and setting that the viewer has context with, and most importantly - DRAMA). A D&D Movie can't simply be the visualization of a D&D adventure, and that's pretty much what we've had so far (especially the second one). It's why so many people have commented that a movie like <strong><em>Season of the Witch</em></strong> would have made a better D&D Movie than the official ones. (Granted, <em>Season of the Witch</em> isn't going to win any Oscars, but it was still magnitudes better than either of the D&D Movies we've had so far...)</p><p> </p><p>D&D Movies, in order to be successful, need to be aimed at non-D&D gamers first, then add in the "inside" stuff.</p><p> </p><p>As long as a D&D movie isn't lacking in character development and Drama in the story, any setting will work...as long as viewers understand the context. Perhaps a preamble like Star Wars, would work. Something like this:</p><p> </p><p>(for a <em>generic</em> D&D Movie...)</p><p> </p><p style="text-align: center">A long time ago, on a world parallel to ours,</p> <p style="text-align: center">A world once connected to our own,</p> <p style="text-align: center">With lands rich in Magic and Legend,</p> <p style="text-align: center">Filled with Elves, Wizards, and Monsters,</p> <p style="text-align: center">A small group of adventurers will rise to fight an ancient Evil, </p> <p style="text-align: center">With the fate of their world hanging in the balance.</p><p></p><p style="text-align: center">Welcome to the World of...</p><p></p><p style="text-align: center"><img src="http://www.madal.com/dnd%20logo%20small.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p> </p><p> </p><p style="text-align: left">I can imagine some even more interesting preambles for other, specific D&D settings...</p><p></p><p style="text-align: left"><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5447589, member: 59506"] Personally, I don't think what setting is used really matters for the movie (though I did pick a few I'd like to see:D). Really, any setting will do, as long as context is provided for the viewer...specifically: what are the [I]rules[/I] of the setting; and [I]where[/I] is it. I think all of the D&D movies so far have suffered because they didn't adequately do this. It's not the only reason they suffered, but it's one of them, and I believe it's a significant oversight. For example, George Lucas purposely put a preamble at the beginning of Star Wars for just that reason. With the single phrase [I]"A Long Time Ago, in a Galaxy Far, Far Away..."[/I], he set up for the viewer that it's not in our galaxy or time, it's very different from our world, and we (as viewers) automatically accept that and need no further explanation. He then goes on and gives us some context for the story, so that even though it's an epically mythic story in a complex/alien setting that viewers have never seen the likes of before (except maybe in Star Trek), we aren't lost. The D&D movies didn't do this. But, along with the above, I think the problems with the D&D movies have been: [B][U]Dungeons & Dragons[/U][/B] (2000): Big name actors (a plus) but not much character development. Storywise, not all that extraordinary. It had some good visuals, but no real sense of drama. It didn't attempt to be only D&D (for the people who know D&D), which was a plus, but it also didn't establish enough setting context with the non-D&D audience (the majority). [B][U]Dungeons & Dragons: Wrath of the Dragon God[/U][/B] (2005): No big name actors (not necessarily a minus, but it probably had an effect upon non-D&D viewers), but again with very little character development (even less than the first one). Okay storywise, but again, not extraordinary with a significant lack of drama. Way too much D&D (left non-D&D viewers knowing they were missing something, though not quite sure what it was). Also again, no setting context (non-D&D viewers didn't know [I]where[/I] this was taking place - was it some past age of our world, another world, or just some fantasy world essentially placed nowhere...?). Basically it came across as a slightly (very slightly) more expensive version of the story tape from the [I]Dragon Strike[/I] board game.:erm: I don't know that much about the upcoming [B][U]Dungeons & Dragons: The Book of Vile Darkness[/U][/B] (2011), as of course, nobody has seen it yet. But it does have the same Director and Writer(s) as [B][U]Wrath of the Dragon God[/U][/B], and has no known names starring. And it seems like it's very much set in a D&D setting, with insider D&D setting info. Longtime D&D players will probably [I]"get"[/I] most of it, casual D&D gamers will [I]"get"[/I] some of it, and non-D&D gamers will probably again be going [I]"huh..."[/I]. I've heard said many times, when discussing drama in D&D games, that the game is not a novel or a movie. For the most part, I agree. However, there are lessons and tools present in movies/novels, that can be applied in games to provide a sense of drama. But, as much as the D&D game isn't a movie, a D&D Movie cannot be a game. First and foremost, it has to be a dramatic story...with all of the necessary components (character development, characters that veiwers can associate with, a story and setting that the viewer has context with, and most importantly - DRAMA). A D&D Movie can't simply be the visualization of a D&D adventure, and that's pretty much what we've had so far (especially the second one). It's why so many people have commented that a movie like [B][I]Season of the Witch[/I][/B] would have made a better D&D Movie than the official ones. (Granted, [I]Season of the Witch[/I] isn't going to win any Oscars, but it was still magnitudes better than either of the D&D Movies we've had so far...) D&D Movies, in order to be successful, need to be aimed at non-D&D gamers first, then add in the "inside" stuff. As long as a D&D movie isn't lacking in character development and Drama in the story, any setting will work...as long as viewers understand the context. Perhaps a preamble like Star Wars, would work. Something like this: (for a [I]generic[/I] D&D Movie...) [CENTER]A long time ago, on a world parallel to ours, A world once connected to our own, With lands rich in Magic and Legend, Filled with Elves, Wizards, and Monsters, A small group of adventurers will rise to fight an ancient Evil, With the fate of their world hanging in the balance.[/CENTER] [CENTER]Welcome to the World of...[/CENTER] [CENTER][IMG]http://www.madal.com/dnd%20logo%20small.png[/IMG][/CENTER] [LEFT]I can imagine some even more interesting preambles for other, specific D&D settings...[/LEFT] [LEFT]:cool:[/LEFT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
If we were to see a new and better D&D movie, what setting would you like it to be?
Top