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<blockquote data-quote="Eric Finley" data-source="post: 4978451" data-attributes="member: 83401"><p>In my opinion, they're pretty shoddy design. Not well balanced with other options. For instance, compare and contrast Ioun's blessing (level 3, +2 item bonus to all skills and a daily for a further boost which is untyped, group-wide, and encounter duration) to the following:</p><p>- Crown of Doors (level 6): +2 item bonus to Perception checks to find secret doors</p><p>- Phylactery of Divinity (level 6): +2 item bonus to Heal and Religion checks</p><p>- Circlet of Authority (level 7): +2 item bonus to Diplomacy and Intimidate checks</p><p>- Crown of Leaves (level 7): +2 item bonus to Nature and Insight checks</p><p>- Diadem of Acuity (level 8): +2 item bonus to Perception and Insight checks</p><p>- Headband of Perception, paragon tier (level 11): +3 item bonus to Perception checks</p><p></p><p>WTF??</p><p></p><p>Yes, head slot is largely filled with subpar items; it's clearly not intended to be one of the big three. But the boon is <em>slotless</em>, which makes the comparison even more unfair in the wrong direction. And the cost difference is massive.</p><p></p><p>They're a fabulous idea. But whoever actually statted the ones they've released so far should literally be shown a pink slip, they're that bad. Ioun's isn't the only one; Pelor's, Sethanine's, and especially Corellon's are also absurd for their level.</p><p></p><p>If you treat the very high power level as not being merely "paid for" by the item's cost but also by a specific need to earn it - not just as fluff text but as a real, serious mechanical requirement - then you might be able to justify releasing them as written. But even then I'd have to think long and hard before doing so in my game, and I advise the same.</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4978451, member: 83401"] In my opinion, they're pretty shoddy design. Not well balanced with other options. For instance, compare and contrast Ioun's blessing (level 3, +2 item bonus to all skills and a daily for a further boost which is untyped, group-wide, and encounter duration) to the following: - Crown of Doors (level 6): +2 item bonus to Perception checks to find secret doors - Phylactery of Divinity (level 6): +2 item bonus to Heal and Religion checks - Circlet of Authority (level 7): +2 item bonus to Diplomacy and Intimidate checks - Crown of Leaves (level 7): +2 item bonus to Nature and Insight checks - Diadem of Acuity (level 8): +2 item bonus to Perception and Insight checks - Headband of Perception, paragon tier (level 11): +3 item bonus to Perception checks WTF?? Yes, head slot is largely filled with subpar items; it's clearly not intended to be one of the big three. But the boon is [I]slotless[/I], which makes the comparison even more unfair in the wrong direction. And the cost difference is massive. They're a fabulous idea. But whoever actually statted the ones they've released so far should literally be shown a pink slip, they're that bad. Ioun's isn't the only one; Pelor's, Sethanine's, and especially Corellon's are also absurd for their level. If you treat the very high power level as not being merely "paid for" by the item's cost but also by a specific need to earn it - not just as fluff text but as a real, serious mechanical requirement - then you might be able to justify releasing them as written. But even then I'd have to think long and hard before doing so in my game, and I advise the same. [/QUOTE]
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