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If WotC decided to revitalize and support AD&D, would you play/buy it?
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<blockquote data-quote="Reynard" data-source="post: 5135152" data-attributes="member: 467"><p>It's funny you mention "saving the princess". I was just reading a Game Wizards column in dragon magazine issue (I think) #158 called "Mothers From Heck" that was extolling that type of adventure the best, true kind of adventure for AD&D and that the hack-n-slash, kill-n-loot of the late 70s was not just inferior, but less mature. The author -- James Ward, perhaps? -- says outright that it is the better role-player who saves the princess.</p><p></p><p>While the "save the princess" adventure or campaign can certainly be great fun, it isn't necessarily better than the "kill and loot" campaign, and certainly, imo, not representative of a objectively superior player or playstyle. In fact, I would contend that the puzzle, trap and monster filled dungeon requires "superior play" in its own way.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5135152, member: 467"] It's funny you mention "saving the princess". I was just reading a Game Wizards column in dragon magazine issue (I think) #158 called "Mothers From Heck" that was extolling that type of adventure the best, true kind of adventure for AD&D and that the hack-n-slash, kill-n-loot of the late 70s was not just inferior, but less mature. The author -- James Ward, perhaps? -- says outright that it is the better role-player who saves the princess. While the "save the princess" adventure or campaign can certainly be great fun, it isn't necessarily better than the "kill and loot" campaign, and certainly, imo, not representative of a objectively superior player or playstyle. In fact, I would contend that the puzzle, trap and monster filled dungeon requires "superior play" in its own way. [/QUOTE]
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Community
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If WotC decided to revitalize and support AD&D, would you play/buy it?
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