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<blockquote data-quote="LuisCarlos17f" data-source="post: 9173846" data-attributes="member: 6802378"><p>Eberron was created using the pulp-fiction as source of inspiration, and that is not wrong.</p><p></p><p>A setting inspired in no-Western cultures sound fabulous, but the risk is some event from the real life could cause that nation to become taboo for a time. I hope this can be a soft example. Let's imagine a crownfunding a couple of years ago of a new setting based in slavic culture and East-Europe. But then Russia invades Ukrany... and then it may become a unconfortable threat. </p><p></p><p>I think Hasbro will bet for Japan before China. </p><p></p><p>I would love a setting inspired in rich Spanish History and culture, but where there are two Spaniards there are three opinions. We would need to create a totally ideologically neutral setting, to avoid possible troubles and controversies about pejorative tropes. 7th Sea is a good example of how the prejudices of the authors can remain reflected in their creations without anyone realizing it. Even if a Spanish artist created a work about Spain, this could be love by the half, but hated by the other. Today different sectors of Spanish society, and their positions are beginning to become increasingly irreconcilable. Some tropes can be showed, but the abuse of stereotypes should be avoided. We should notice when some treats may be taboo in the industry. And take care when you try to use the fiction to tell what it is wrong according to your own point of view. Who wants to spend her money to suffer propaganda?</p><p></p><p>The point of view about a foreign society can be radically according the watcher. It is not the same by the native who has lived all his life in his land, a native who has lived in other country for several years, contrasting both, and a foreigner who has lived with the natives for several years. They aren't lying, only watching from different angles of view.</p><p></p><p>Other option could be not only hiring cultural consultants but some outsourcer.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 9173846, member: 6802378"] Eberron was created using the pulp-fiction as source of inspiration, and that is not wrong. A setting inspired in no-Western cultures sound fabulous, but the risk is some event from the real life could cause that nation to become taboo for a time. I hope this can be a soft example. Let's imagine a crownfunding a couple of years ago of a new setting based in slavic culture and East-Europe. But then Russia invades Ukrany... and then it may become a unconfortable threat. I think Hasbro will bet for Japan before China. I would love a setting inspired in rich Spanish History and culture, but where there are two Spaniards there are three opinions. We would need to create a totally ideologically neutral setting, to avoid possible troubles and controversies about pejorative tropes. 7th Sea is a good example of how the prejudices of the authors can remain reflected in their creations without anyone realizing it. Even if a Spanish artist created a work about Spain, this could be love by the half, but hated by the other. Today different sectors of Spanish society, and their positions are beginning to become increasingly irreconcilable. Some tropes can be showed, but the abuse of stereotypes should be avoided. We should notice when some treats may be taboo in the industry. And take care when you try to use the fiction to tell what it is wrong according to your own point of view. Who wants to spend her money to suffer propaganda? The point of view about a foreign society can be radically according the watcher. It is not the same by the native who has lived all his life in his land, a native who has lived in other country for several years, contrasting both, and a foreigner who has lived with the natives for several years. They aren't lying, only watching from different angles of view. Other option could be not only hiring cultural consultants but some outsourcer. [/QUOTE]
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