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<blockquote data-quote="Tales and Chronicles" data-source="post: 9174422" data-attributes="member: 6871653"><p>I'd go with tropes that always sell well:</p><p></p><ul> <li data-xf-list-type="ul">Shattered world: Think Zendikar, Skies of Arcadia, Baten Kaitos etc</li> <li data-xf-list-type="ul">Sky Pirate: Flying ships are cool. Done.</li> <li data-xf-list-type="ul">Science Fantasy: D&D is getting pretty far from wannabe medieval era. Mix cool medieval things with other anachonistic stuff.</li> <li data-xf-list-type="ul">One world: Having the cool planar stuff only availabe at high level and forcing everything in the same cosmology with other published settings tend to get overwhelming. Instead every ''planes'' is an island in the skies that can be visited.</li> <li data-xf-list-type="ul">Non-factual gods: Okay, some powerful beings can pretend to be divine, but the world has its share of faiths, sect, cults, philosophie. Clerics are best described ala Planescape: Philosopher with clubs!</li> <li data-xf-list-type="ul">Reskin the classic monsters and make sure every specy has a place and a reason beside just ''existing''. Looking at you ''Gnomes in most settings''.</li> <li data-xf-list-type="ul">No high level adventuring NPC.</li> <li data-xf-list-type="ul">Theories, not facts. Nothing is certain and the players have to decide what they believe or not.</li> </ul><p></p><p>- NO MAGICAL TATTOOS; I swear to god. I'd pay a fortune for a D&D that does NOT offer me cheesy mechanical options for edgy magic tattou that does cool stuff. Every-damn-5e-kickstarter-has-them!</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 9174422, member: 6871653"] I'd go with tropes that always sell well: [LIST] [*]Shattered world: Think Zendikar, Skies of Arcadia, Baten Kaitos etc [*]Sky Pirate: Flying ships are cool. Done. [*]Science Fantasy: D&D is getting pretty far from wannabe medieval era. Mix cool medieval things with other anachonistic stuff. [*]One world: Having the cool planar stuff only availabe at high level and forcing everything in the same cosmology with other published settings tend to get overwhelming. Instead every ''planes'' is an island in the skies that can be visited. [*]Non-factual gods: Okay, some powerful beings can pretend to be divine, but the world has its share of faiths, sect, cults, philosophie. Clerics are best described ala Planescape: Philosopher with clubs! [*]Reskin the classic monsters and make sure every specy has a place and a reason beside just ''existing''. Looking at you ''Gnomes in most settings''. [*]No high level adventuring NPC. [*]Theories, not facts. Nothing is certain and the players have to decide what they believe or not. [/LIST] - NO MAGICAL TATTOOS; I swear to god. I'd pay a fortune for a D&D that does NOT offer me cheesy mechanical options for edgy magic tattou that does cool stuff. Every-damn-5e-kickstarter-has-them! [/QUOTE]
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