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<blockquote data-quote="doctorbadwolf" data-source="post: 9174674" data-attributes="member: 6704184"><p>Dude Spain is awesome. </p><p></p><p>For me, especially with the extremely genocidal history of my Spanish and English heritage, and of United States history, it’s important to just let it be both. My wife’s heritage is mostly German, and her dad grew up in farmland where everyone around them were also German immigrants. So she has to thread the same needle. </p><p></p><p>The lore and history of Iberia has been interesting and deep and just cool as hell since before Rome. The darkest moments in Spanish history don’t erase that, they just also exist right alongside it. </p><p></p><p>All that to say, I want an Iberian D&D setting. I want falcata wielding pagans and urbanite <em>diestros</em> with their long rapiers and romantic ideals learning from hermetic esoteric swordmasters, and galant cavalier knights, and their rivals and enemies in Al Andalus, and here the trouble starts, because in spite of the lore many Europeans are taught, Cordoba was not a place of persecution, it was a place where Muslims and Jews and Christians lived in conflict and tension but also in joint scholarship and everyday life. Certainly Jewish people had better lives under Islamic rules than they did after the Muslims were driven out. </p><p></p><p>IMO, it would be very very unethical to represent the Iberian Penninsula in the Middle Ages and not represent that accurately. </p><p></p><p>Stuff like this is why IMO you can do southern Europe, The Mediterranean, North Africa, and Southwest Asia, as a whole, but trying to just do Spain or France or Italia, just doesn’t work. We have enough bunk medievalism in Anglo-Celtic Western European fantasy. </p><p></p><p>So to me, you’d want a diverse team, writing a setting inspired by those states, historically and mythologically, with some sprinkling out outside influences to make it clear that we aren’t in Aragon or Navarre or Castile, we are in the 13 Kingdoms of the great island of Albaron, on the North Sarantorean Sea, and her northern neighbors in Capet, and the provinces of Senziana to the east, and their common enemy the Caliphate of Khalidor with its centuries old footholds in the region and its distant capital of Bhagran in the Creacent Penninsula of the southern continent of Arador. </p><p></p><p>With representation for the Basque people, and of different times in the histories of those places, all filtered through the modern ethics of dnd. Knightly orders have male and female members, there are queens and kings on thrones across the known lands, there are Khalidoran merchants whose loyalty is to their home rather than the home of their faith, and there is no “these guys are all bad” group, and most nations have crimes in their past that they’d like to forget. There are romantic ideals on both sides of the big political conflict, and alchemists who just want to advance their knowledge, and politicians who crave war, and all of it. </p><p></p><p>Otherwise what’s the point?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9174674, member: 6704184"] Dude Spain is awesome. For me, especially with the extremely genocidal history of my Spanish and English heritage, and of United States history, it’s important to just let it be both. My wife’s heritage is mostly German, and her dad grew up in farmland where everyone around them were also German immigrants. So she has to thread the same needle. The lore and history of Iberia has been interesting and deep and just cool as hell since before Rome. The darkest moments in Spanish history don’t erase that, they just also exist right alongside it. All that to say, I want an Iberian D&D setting. I want falcata wielding pagans and urbanite [I]diestros[/I] with their long rapiers and romantic ideals learning from hermetic esoteric swordmasters, and galant cavalier knights, and their rivals and enemies in Al Andalus, and here the trouble starts, because in spite of the lore many Europeans are taught, Cordoba was not a place of persecution, it was a place where Muslims and Jews and Christians lived in conflict and tension but also in joint scholarship and everyday life. Certainly Jewish people had better lives under Islamic rules than they did after the Muslims were driven out. IMO, it would be very very unethical to represent the Iberian Penninsula in the Middle Ages and not represent that accurately. Stuff like this is why IMO you can do southern Europe, The Mediterranean, North Africa, and Southwest Asia, as a whole, but trying to just do Spain or France or Italia, just doesn’t work. We have enough bunk medievalism in Anglo-Celtic Western European fantasy. So to me, you’d want a diverse team, writing a setting inspired by those states, historically and mythologically, with some sprinkling out outside influences to make it clear that we aren’t in Aragon or Navarre or Castile, we are in the 13 Kingdoms of the great island of Albaron, on the North Sarantorean Sea, and her northern neighbors in Capet, and the provinces of Senziana to the east, and their common enemy the Caliphate of Khalidor with its centuries old footholds in the region and its distant capital of Bhagran in the Creacent Penninsula of the southern continent of Arador. With representation for the Basque people, and of different times in the histories of those places, all filtered through the modern ethics of dnd. Knightly orders have male and female members, there are queens and kings on thrones across the known lands, there are Khalidoran merchants whose loyalty is to their home rather than the home of their faith, and there is no “these guys are all bad” group, and most nations have crimes in their past that they’d like to forget. There are romantic ideals on both sides of the big political conflict, and alchemists who just want to advance their knowledge, and politicians who crave war, and all of it. Otherwise what’s the point? [/QUOTE]
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