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<blockquote data-quote="doctorbadwolf" data-source="post: 9174884" data-attributes="member: 6704184"><p>[ISPOILER]</p><p>Most of us have ancestry with black marks on their history. Spain may be special for many things, but having to navigate a dark past while moving toward a better future and finding the bright moments of the past for inspiration...that's the entire Western World, my friend.</p><p>[/ISPOILER]</p><p>What different yardsticks? Who on these forums is giving other colonial powers a pass?</p><p></p><p>I'd need to see some serious scholarship to take that link seriously. The "Black Legend" is just the bare facts of history. I actually live in part of the world where conquistadors came and burned down and murdered what they couldn't enslave and...pillage. Let's say pillage. The fact that the British did the same things doesn't change anything. We aren't talking about Britain's history, we aren't talking about British inspired gaming. Vanishingly few people today would be comfortable with a game set in early colonial New England where the guys murdering natives are treated like heroes rather than as bloodthirsty religious fantatic monsters.</p><p></p><p>Okay? Like I said, best to draw inspiration while creating a new setting, not try to directly translate a particular state and culture into a dnd setting. I'd love to make an Iberian alchemist and astronomer based on figures like Isaac Albalia and Maimonides, both Andalusian Jews active during the Jewish Golden Age In Spain, under Caliphate rule. I see no reason a single party couldn't have both.</p><p></p><p>I use groups with the more difficult to understand or otherwise outlandish accents of North America all the time in my games. I've played Cajuns and Ozark mountain folk and generic Southern drawl types, and I've used a ton more as a DM. I wouldn't do it if I were live streaming a game though, without some serious practice getting the desired accent right.</p><p></p><p>So you'd agree with me, then, that a setting that draws upon Iberia and her surroundings should have altruistic and corrupt/bloodthirsty Muslim stand-ins? That Cordoba should be presented with the nuance that is merits, not as some great terrible evil that some Europeans like to pretend that it was? That there were good guys and bad in every part of the peninsula during the 700 years of Reconquista?</p><p></p><p>Okay. I mean, you actually just have to show mongols who aren't bloodthirsty, and give some nuance to the villainous ones, but sure.</p><p></p><p>No, you shouldn't. Spanish inspired vampire hunters, sure, but they shouldn't wear the battle gear of genocidal conquerers. We can leave that for the vampires who are bloodthirsty conquerors.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9174884, member: 6704184"] [ISPOILER] Most of us have ancestry with black marks on their history. Spain may be special for many things, but having to navigate a dark past while moving toward a better future and finding the bright moments of the past for inspiration...that's the entire Western World, my friend. [/ISPOILER] What different yardsticks? Who on these forums is giving other colonial powers a pass? I'd need to see some serious scholarship to take that link seriously. The "Black Legend" is just the bare facts of history. I actually live in part of the world where conquistadors came and burned down and murdered what they couldn't enslave and...pillage. Let's say pillage. The fact that the British did the same things doesn't change anything. We aren't talking about Britain's history, we aren't talking about British inspired gaming. Vanishingly few people today would be comfortable with a game set in early colonial New England where the guys murdering natives are treated like heroes rather than as bloodthirsty religious fantatic monsters. Okay? Like I said, best to draw inspiration while creating a new setting, not try to directly translate a particular state and culture into a dnd setting. I'd love to make an Iberian alchemist and astronomer based on figures like Isaac Albalia and Maimonides, both Andalusian Jews active during the Jewish Golden Age In Spain, under Caliphate rule. I see no reason a single party couldn't have both. I use groups with the more difficult to understand or otherwise outlandish accents of North America all the time in my games. I've played Cajuns and Ozark mountain folk and generic Southern drawl types, and I've used a ton more as a DM. I wouldn't do it if I were live streaming a game though, without some serious practice getting the desired accent right. So you'd agree with me, then, that a setting that draws upon Iberia and her surroundings should have altruistic and corrupt/bloodthirsty Muslim stand-ins? That Cordoba should be presented with the nuance that is merits, not as some great terrible evil that some Europeans like to pretend that it was? That there were good guys and bad in every part of the peninsula during the 700 years of Reconquista? Okay. I mean, you actually just have to show mongols who aren't bloodthirsty, and give some nuance to the villainous ones, but sure. No, you shouldn't. Spanish inspired vampire hunters, sure, but they shouldn't wear the battle gear of genocidal conquerers. We can leave that for the vampires who are bloodthirsty conquerors. [/QUOTE]
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