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If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
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<blockquote data-quote="MichaelSomething" data-source="post: 6485947" data-attributes="member: 51168"><p>I also have to imagine that Paizo has very different finaical goals/situation then WOTC. </p><p></p><p>-Paizo is privately owned while WOTC isn't. Paizo is happy if they can keep the lights running and have a little extra to afford the finer things in life. WOTC is a part of Hasbro and has to rank in millions to be one of the cool brands in the company.</p><p></p><p>-The mechanics of 3rd edition are very heavy on the DM. What better way to help the DM then to have lots of adventures to buy?</p><p></p><p>-While adventures don't sell to the majority of players, they can sell forever. Splat can eventually overload a system but adventures are completely modular. You can make them FOREVER and people will keep buying them. The subscription model is also very helpful for them. It's like the magazines, but they charge the actual production price for their materials. </p><p></p><p>-I also heard that many people buy their paths not to play, but just to read! I'm sure about that part though. Then again, the last two points weren't refuting what you said, but explaining why I think Paizo is in a comfortable position to keep doing what they're doing. Some people will want to play 3rd forever and Paizo is more then happy to supply them the means to do so.</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 6485947, member: 51168"] I also have to imagine that Paizo has very different finaical goals/situation then WOTC. -Paizo is privately owned while WOTC isn't. Paizo is happy if they can keep the lights running and have a little extra to afford the finer things in life. WOTC is a part of Hasbro and has to rank in millions to be one of the cool brands in the company. -The mechanics of 3rd edition are very heavy on the DM. What better way to help the DM then to have lots of adventures to buy? -While adventures don't sell to the majority of players, they can sell forever. Splat can eventually overload a system but adventures are completely modular. You can make them FOREVER and people will keep buying them. The subscription model is also very helpful for them. It's like the magazines, but they charge the actual production price for their materials. -I also heard that many people buy their paths not to play, but just to read! I'm sure about that part though. Then again, the last two points weren't refuting what you said, but explaining why I think Paizo is in a comfortable position to keep doing what they're doing. Some people will want to play 3rd forever and Paizo is more then happy to supply them the means to do so. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
If WotC is outsourcing official 5E material to 3PP, What is WotC working on?
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