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If WotC publishes more adventures....
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<blockquote data-quote="Vrecknidj" data-source="post: 1818342" data-attributes="member: 7301"><p>First, published adventures should be designed to require the core books only. Any extra monsters, spells, items, etc., should be included in the adventure. And, WotC could go a long way in making friends among the community by making the extras OGC. I avoid things that, in effect, require that I buy either a gaming system I don't have, or a bunch of resource books I don't have. If an adventure or series of adventures comes out that requires (for instance) Unearthed Arcana, or Book of Vile Darkness, or Monster Manual III, I simply won't buy it.</p><p></p><p>Second, while Web Enhancements and Errata published for free on their web site is nice, it sometimes looks like an excuse for poor planning and rushed work in the first place. I'd imagine that the better adventures out there took some time to create, play test, and edit--and that's what I'd prefer. I've been gaming for two decades already, I'm in no hurry. Quality over quantity, thank you very much.</p><p></p><p>Third, it seems like there's this tendency to create new monsters (the moon calf? c'mon ,that was weird, even for D&D) for adventures. I don't know how many new creatures were introduced from Sunless Citadel on up, but there were more than too many. A new creature here or there to spice things up is fine, but I'd prefer they stick with what DMs are familiar with. Anyone else remember Against the Giants? Nothing new with giants, but you can't go wrong with your run-of-the-mill bad guys.</p><p></p><p>Fourth, a recurring enemy is okay in a series of adventures, but it definitely has to work. The red dragon in the original offering of modules was okay, because he was introduced bit by bit. I think that was fairly well done. Something similar would be nice.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1818342, member: 7301"] First, published adventures should be designed to require the core books only. Any extra monsters, spells, items, etc., should be included in the adventure. And, WotC could go a long way in making friends among the community by making the extras OGC. I avoid things that, in effect, require that I buy either a gaming system I don't have, or a bunch of resource books I don't have. If an adventure or series of adventures comes out that requires (for instance) Unearthed Arcana, or Book of Vile Darkness, or Monster Manual III, I simply won't buy it. Second, while Web Enhancements and Errata published for free on their web site is nice, it sometimes looks like an excuse for poor planning and rushed work in the first place. I'd imagine that the better adventures out there took some time to create, play test, and edit--and that's what I'd prefer. I've been gaming for two decades already, I'm in no hurry. Quality over quantity, thank you very much. Third, it seems like there's this tendency to create new monsters (the moon calf? c'mon ,that was weird, even for D&D) for adventures. I don't know how many new creatures were introduced from Sunless Citadel on up, but there were more than too many. A new creature here or there to spice things up is fine, but I'd prefer they stick with what DMs are familiar with. Anyone else remember Against the Giants? Nothing new with giants, but you can't go wrong with your run-of-the-mill bad guys. Fourth, a recurring enemy is okay in a series of adventures, but it definitely has to work. The red dragon in the original offering of modules was okay, because he was introduced bit by bit. I think that was fairly well done. Something similar would be nice. Dave [/QUOTE]
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