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<blockquote data-quote="d12" data-source="post: 769995" data-attributes="member: 657"><p>I haven't gotten around to doing my wizard yet but here is something else I just finished for my campaign. An enworlder (I can't remember who) helped me with this a few months back. Please excuse the unorthodox stat block</p><p></p><p>FARSH </p><p>Half-Dragon (Red)/Half-Troll/Bbn7; Large Dragon</p><p>CR 14</p><p>hp 174 (200 in Rage)</p><p>Init +6</p><p>Spd 40ft/ Fly 40ft (Average)</p><p>AC 21</p><p>Attack: 2 Claws +21/+21/+16 (Claws 1d8+10 19-20/x2) (Bite 1d6+5 19-20/x2) (+2 to all for rage) </p><p>SA: Rend (Ex) If both claws hit one opponet automatic rend for 2d8+15 (rage +3)</p><p>Barbarian Qualities: Rage (x2/day for 10rounds), Uncanny Dodge (dex bonus to AC, Can’t be flanked)</p><p>Breath Weapon: 30 ft Cone of Fire 6d10 (DC 19)</p><p>SQ: Regenerate 5 (Ex), Scent (Ex), Darkvision 90 ft(Ex), IMMUNITY to Fire</p><p>AL CE</p><p>SV Fort +16, Ref +5, Will +6 (+18/+5/+8 in Rage)</p><p>STR 31, DEX 14, CON 25, INT 8, WIS 10, CHA 10.</p><p>Skills: Listen +13, Spot +13, Search +4, Sense Motive +5, Appraise +0, Balance +3, Wilderness Lore +10</p><p>Feats: Combat Reflexes, Iron Will, Improved Critical (claw), Weapon Focus (claw), Track, Weapon Focus (Bite), Improved Critical (Bite), Improved Initiative</p><p></p><p>Possessions: Ring of Protection +3, Potion of Invisiblity</p><p></p><p></p><p>Farsh leads an eponymous band of mauraduers composed of gnolls, hill giants, ogres and trolls. Farsh is sometimes dispatched by the Zhentarim against rival merchant carvans but always through an intermediary - Farsh has no idea who his occassional employers are. He is occasionally given magacial aid in the form of potions to distribute among his choice troops. </p><p></p><p>Alternatively, Farsh would make an excellent henchman for a high level wizard or sorcerer with a love for fire-based spells. Farsh could close with opponets in rage while his master detotates fireballs with no fear of harming Farsh.</p></blockquote><p></p>
[QUOTE="d12, post: 769995, member: 657"] I haven't gotten around to doing my wizard yet but here is something else I just finished for my campaign. An enworlder (I can't remember who) helped me with this a few months back. Please excuse the unorthodox stat block FARSH Half-Dragon (Red)/Half-Troll/Bbn7; Large Dragon CR 14 hp 174 (200 in Rage) Init +6 Spd 40ft/ Fly 40ft (Average) AC 21 Attack: 2 Claws +21/+21/+16 (Claws 1d8+10 19-20/x2) (Bite 1d6+5 19-20/x2) (+2 to all for rage) SA: Rend (Ex) If both claws hit one opponet automatic rend for 2d8+15 (rage +3) Barbarian Qualities: Rage (x2/day for 10rounds), Uncanny Dodge (dex bonus to AC, Can’t be flanked) Breath Weapon: 30 ft Cone of Fire 6d10 (DC 19) SQ: Regenerate 5 (Ex), Scent (Ex), Darkvision 90 ft(Ex), IMMUNITY to Fire AL CE SV Fort +16, Ref +5, Will +6 (+18/+5/+8 in Rage) STR 31, DEX 14, CON 25, INT 8, WIS 10, CHA 10. Skills: Listen +13, Spot +13, Search +4, Sense Motive +5, Appraise +0, Balance +3, Wilderness Lore +10 Feats: Combat Reflexes, Iron Will, Improved Critical (claw), Weapon Focus (claw), Track, Weapon Focus (Bite), Improved Critical (Bite), Improved Initiative Possessions: Ring of Protection +3, Potion of Invisiblity Farsh leads an eponymous band of mauraduers composed of gnolls, hill giants, ogres and trolls. Farsh is sometimes dispatched by the Zhentarim against rival merchant carvans but always through an intermediary - Farsh has no idea who his occassional employers are. He is occasionally given magacial aid in the form of potions to distribute among his choice troops. Alternatively, Farsh would make an excellent henchman for a high level wizard or sorcerer with a love for fire-based spells. Farsh could close with opponets in rage while his master detotates fireballs with no fear of harming Farsh. [/QUOTE]
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