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If you can find a group that plays a pre-3.0 version of D&D or Retroclone would you:
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<blockquote data-quote="Cadfan" data-source="post: 4826141" data-attributes="member: 40961"><p>How do you go from this...</p><p></p><p>...to intentionally insulting people to get attention? That doesn't even make sense. </p><p> </p><p>I'm not saying that I criticized the alleged old school revolution for to get more readers, I'm saying that I think that my basic criticism, that old school games copy the warts along with the positives instead of building from the ground up to support a specific style of play rather than a clone of an older system that may or may not have supported the style of game desired as well as something specifically designed to do so, would have been happily accepted if I pretended to love old school games.</p><p> </p><p>Think about it: "I love retro clones, but I think that there are many types of old school games, and most retro clones try to group them all together. You can't serve so many masters, you know? I wish they'd just focus on one type of gameplay. Plus I think they spend too much time trying to recreate the mechanical aspects of older games and not enough trying to really identify and serve the *feel* of the game. There's too much focus on things like the math of dice rolling and how it matches old school D&D, and too little focus on figuring out how to focus your project."</p><p> </p><p>Fact is that I'm not a fan of the old school revolution. The reasons I gave were some of the reasons why. If I personally feel like playing a game that matches my old school experiences from back in the day, I'll play Paranoia. Total mismatch of theme and mechanics, but actually a very similar experience. That may be completely different from your opinion.</p><p> </p><p>And all I'm saying is that a game designed to be Paranoia in a dungeon might not be fully compatible with a game that does whatever it is that you feel is old school, and that I wish people would stop trying to do both at once. If you're publishing a retro clone you're already a niche, might as well clearly identify your niche and focus on it.</p><p> </p><p>As for the nostalgia thing, well, I do think that's a factor.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4826141, member: 40961"] How do you go from this... ...to intentionally insulting people to get attention? That doesn't even make sense. I'm not saying that I criticized the alleged old school revolution for to get more readers, I'm saying that I think that my basic criticism, that old school games copy the warts along with the positives instead of building from the ground up to support a specific style of play rather than a clone of an older system that may or may not have supported the style of game desired as well as something specifically designed to do so, would have been happily accepted if I pretended to love old school games. Think about it: "I love retro clones, but I think that there are many types of old school games, and most retro clones try to group them all together. You can't serve so many masters, you know? I wish they'd just focus on one type of gameplay. Plus I think they spend too much time trying to recreate the mechanical aspects of older games and not enough trying to really identify and serve the *feel* of the game. There's too much focus on things like the math of dice rolling and how it matches old school D&D, and too little focus on figuring out how to focus your project." Fact is that I'm not a fan of the old school revolution. The reasons I gave were some of the reasons why. If I personally feel like playing a game that matches my old school experiences from back in the day, I'll play Paranoia. Total mismatch of theme and mechanics, but actually a very similar experience. That may be completely different from your opinion. And all I'm saying is that a game designed to be Paranoia in a dungeon might not be fully compatible with a game that does whatever it is that you feel is old school, and that I wish people would stop trying to do both at once. If you're publishing a retro clone you're already a niche, might as well clearly identify your niche and focus on it. As for the nostalgia thing, well, I do think that's a factor. [/QUOTE]
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