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If you can find a group that plays a pre-3.0 version of D&D or Retroclone would you:
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<blockquote data-quote="Cadfan" data-source="post: 4826146" data-attributes="member: 40961"><p>Read my post again. As far as education goes, reading all of the article before filling in the little bubble is a big part of doing well on the test, no?</p><p> </p><p>I totally see the appeal of retro clones aside from nostalgia, and said so. I wish that we could take the appealing things, wash the nostalgia off, and focus on them one in manageable chunks.</p><p> </p><p>Like I said in part earlier, and have said in other threads, I've played two types of games using early D&D versions. I really enjoyed both.</p><p> </p><p>1. I played a game that was basically Paranoia in a dungeon.</p><p>2. I played a game that was focused on magical engineering and problem solving and McGuyver like escapades using spells, magic items, and whatever else we could cobble together.</p><p> </p><p>I don't think that a game can do both at once. D&D didn't, in my opinion.</p><p> </p><p>I would LOVE a game that did one of these specifically, and solely. Particularly the second. 3e came close, with its huge number of magical items, particularly non combat ones. But it certainly didn't focus on it. If a game came out that promised me specific focus on this style of play, I can guarantee that I'd buy it.</p><p> </p><p>For the Paranoia-in-a-Dungeon game, I think Paranoia might have beaten D&D at its own game on that one. Don't know if medieval fantasy is ever going to take that one back. The debriefing with the computer is such a great set piece that it might give Paranoia an insurmountable lead. A game that promised that would have to convince me.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4826146, member: 40961"] Read my post again. As far as education goes, reading all of the article before filling in the little bubble is a big part of doing well on the test, no? I totally see the appeal of retro clones aside from nostalgia, and said so. I wish that we could take the appealing things, wash the nostalgia off, and focus on them one in manageable chunks. Like I said in part earlier, and have said in other threads, I've played two types of games using early D&D versions. I really enjoyed both. 1. I played a game that was basically Paranoia in a dungeon. 2. I played a game that was focused on magical engineering and problem solving and McGuyver like escapades using spells, magic items, and whatever else we could cobble together. I don't think that a game can do both at once. D&D didn't, in my opinion. I would LOVE a game that did one of these specifically, and solely. Particularly the second. 3e came close, with its huge number of magical items, particularly non combat ones. But it certainly didn't focus on it. If a game came out that promised me specific focus on this style of play, I can guarantee that I'd buy it. For the Paranoia-in-a-Dungeon game, I think Paranoia might have beaten D&D at its own game on that one. Don't know if medieval fantasy is ever going to take that one back. The debriefing with the computer is such a great set piece that it might give Paranoia an insurmountable lead. A game that promised that would have to convince me. [/QUOTE]
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If you can find a group that plays a pre-3.0 version of D&D or Retroclone would you:
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