the Jester
Legend
So I'm running RttToEE for my party and, in last week's game they started penetrating the Crater Ridge Mines... and got spanked. Two pcs were captured and the rest fled. Last night we played again and the free pcs (mostly chaotic neutral to evil in alignment) decided to join the cult.
Anyone else have anything like this plan? They just watched their captive buddies get sacrificed after another couple of days (that beautiful scene in the earth temple- it was their hearts fed to the xorn), and when a few other pcs came to try to "rescue" them they captured one and killed the other (he was the lucky one, the captive is a furry tabaxi that's been given to a mean NE orcish necromancer/fighter on his way to pale master, doomed to a bound life of humiliation and buggery. And this from a pc!)
Now, granted, the hook to get the party to the adventure isn't the standard one, they're looking for a lost apprentice of their employer; but still, they've switched sides to the bad guys', making the module a little trickier to run...
Anybody else have anything like this happen? What'd you do?
Anyone else have anything like this plan? They just watched their captive buddies get sacrificed after another couple of days (that beautiful scene in the earth temple- it was their hearts fed to the xorn), and when a few other pcs came to try to "rescue" them they captured one and killed the other (he was the lucky one, the captive is a furry tabaxi that's been given to a mean NE orcish necromancer/fighter on his way to pale master, doomed to a bound life of humiliation and buggery. And this from a pc!)
Now, granted, the hook to get the party to the adventure isn't the standard one, they're looking for a lost apprentice of their employer; but still, they've switched sides to the bad guys', making the module a little trickier to run...
Anybody else have anything like this happen? What'd you do?