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If YOU Can't Write an Adventure, Why Should I?
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<blockquote data-quote="MonkeyDragon" data-source="post: 4150474" data-attributes="member: 23929"><p>Here's hoping this isn't too tangenty...</p><p></p><p>One of the reasons that I never use published adventures is that they all seem to either have too many details that don't jive with whatever campaign I'm running, or it's just not written for my party: I have six PCs, not four. These adventure's great, but it's written for a 10th lvl party and mine is only 4th. All that jazz. OR, the adventure is meant to be a fairly advanced overarching story, and all I want is a dungeon that can be placed as part of MY story.</p><p></p><p>What I'm thinking of producing for my local convention are small adventures that are self-contained and kind of fill in the blank. They'd have the map, any appropriate handout illustrations, a couple of possible plot hooks, and all the descriptions of NPCs, room fixtures and treasures. It would have encounters placed on the map and the basic appearance of monsters and traps described. </p><p></p><p>What it would not have are any stats or specific monsters. All the DM has to do is plug in beasties appropriate for their party. So room #x: room description X. room contains an encounter with an EL Party lvl +2. Main monster are the undead remains of X. There is a treasure chest with an open lock DC (moderate difficulty). The chest contains a pearl necklace of (appropriate value). </p><p></p><p>The plot hooks would be simple and self contained enough that the whole dungeon could be dropped into an existing campaign, or easily adapted to fit a broader story.</p><p></p><p>Of course, I wouldn't think that this is a theory that could be applied in the big business, but then I would only be asking probably $3-$5 for the whole mess. Then again, maybe this is a completely rediculous idea that no one would be interested in. I suppose I'll find out at the con.</p><p></p><p></p><p>We now return you to your previous discussions typed by sensible folks not burnt out by 3am post game ramblings!</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 4150474, member: 23929"] Here's hoping this isn't too tangenty... One of the reasons that I never use published adventures is that they all seem to either have too many details that don't jive with whatever campaign I'm running, or it's just not written for my party: I have six PCs, not four. These adventure's great, but it's written for a 10th lvl party and mine is only 4th. All that jazz. OR, the adventure is meant to be a fairly advanced overarching story, and all I want is a dungeon that can be placed as part of MY story. What I'm thinking of producing for my local convention are small adventures that are self-contained and kind of fill in the blank. They'd have the map, any appropriate handout illustrations, a couple of possible plot hooks, and all the descriptions of NPCs, room fixtures and treasures. It would have encounters placed on the map and the basic appearance of monsters and traps described. What it would not have are any stats or specific monsters. All the DM has to do is plug in beasties appropriate for their party. So room #x: room description X. room contains an encounter with an EL Party lvl +2. Main monster are the undead remains of X. There is a treasure chest with an open lock DC (moderate difficulty). The chest contains a pearl necklace of (appropriate value). The plot hooks would be simple and self contained enough that the whole dungeon could be dropped into an existing campaign, or easily adapted to fit a broader story. Of course, I wouldn't think that this is a theory that could be applied in the big business, but then I would only be asking probably $3-$5 for the whole mess. Then again, maybe this is a completely rediculous idea that no one would be interested in. I suppose I'll find out at the con. We now return you to your previous discussions typed by sensible folks not burnt out by 3am post game ramblings! [/QUOTE]
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