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If YOU Can't Write an Adventure, Why Should I?
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<blockquote data-quote="Desdichado" data-source="post: 4151070" data-attributes="member: 2205"><p>And those same raw materials are (arguably) best presented, or at least readily available, in sources other than adventures. Especially if you're merely going to use them as raw materials anyway, rather than run them as written.</p><p></p><p>:shrug: And I disagree with your parallel; I think mine is more equivalent to the world as I know it. Anyway, moving on...</p><p></p><p>Which campaign setting doesn't have statblocks for NPCs in it, even without adventures? Which doesn't have maps? If you want detailed maps, there are literally hundreds available for free on the Wizards website that are usable in a wide variety of scenarios.</p><p></p><p>I still fail to see how "expertise" with the setting is related to "ability to write adventures". I'm even more mystified when you say that you don't really want adventures anyway, you just want raw materials; maps, NPCs and statistics. What does that have to do with expertise in the setting?</p><p></p><p>Exactly. And the way to court you is produce adventures; you've made that perfectly clear. Where you're wrong, IMO, is assuming that that is a univeral. That everyone else who might be interested in the setting will find adventures worthwhile, useful or compelling reasons to adopt the setting. If adventures were so important to "courting customers" then you can bet that more companies would use that as a strategy to get people to buy. The problem here is that it appears based on buying patterns observed historically that <strong>your</strong> opinion in this regard is the minority opinion. Most people apparently <strong>don't</strong> want adventures, or if they do, they're not buying them. You're posting as if you believe its a given that other customers are on the same page as you, and no doubt some are, but if that were a common demand from the customer base, campaign settings wouldn't outsell adventures to the degree that they do.</p><p></p><p>As an anecdotal example; I <strong>hate</strong> the notion that every campaign setting must include a sample adventure in the back of it (and honestly, most of them do.) I can easily ignore products that are just adventures—and I do—but when campaign settings include sample adventures as a chapter near the end, that's just wasted space to me that could have been used to do something more interesting than a sample adventure.</p><p></p><p>You're well within your rights to distrust any rules system or company for any reason you please.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4151070, member: 2205"] And those same raw materials are (arguably) best presented, or at least readily available, in sources other than adventures. Especially if you're merely going to use them as raw materials anyway, rather than run them as written. :shrug: And I disagree with your parallel; I think mine is more equivalent to the world as I know it. Anyway, moving on... Which campaign setting doesn't have statblocks for NPCs in it, even without adventures? Which doesn't have maps? If you want detailed maps, there are literally hundreds available for free on the Wizards website that are usable in a wide variety of scenarios. I still fail to see how "expertise" with the setting is related to "ability to write adventures". I'm even more mystified when you say that you don't really want adventures anyway, you just want raw materials; maps, NPCs and statistics. What does that have to do with expertise in the setting? Exactly. And the way to court you is produce adventures; you've made that perfectly clear. Where you're wrong, IMO, is assuming that that is a univeral. That everyone else who might be interested in the setting will find adventures worthwhile, useful or compelling reasons to adopt the setting. If adventures were so important to "courting customers" then you can bet that more companies would use that as a strategy to get people to buy. The problem here is that it appears based on buying patterns observed historically that [b]your[/b] opinion in this regard is the minority opinion. Most people apparently [b]don't[/b] want adventures, or if they do, they're not buying them. You're posting as if you believe its a given that other customers are on the same page as you, and no doubt some are, but if that were a common demand from the customer base, campaign settings wouldn't outsell adventures to the degree that they do. As an anecdotal example; I [b]hate[/b] the notion that every campaign setting must include a sample adventure in the back of it (and honestly, most of them do.) I can easily ignore products that are just adventures—and I do—but when campaign settings include sample adventures as a chapter near the end, that's just wasted space to me that could have been used to do something more interesting than a sample adventure. You're well within your rights to distrust any rules system or company for any reason you please. [/QUOTE]
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