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If YOU Can't Write an Adventure, Why Should I?
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<blockquote data-quote="talien" data-source="post: 4151117" data-attributes="member: 3285"><p>Maybe for you. For example, I know where to get maps for most things. But not everything I need, and not without a significant amount of searching. If I'm using a starship in my scenario, the suitability of just "whipping something up" becomes even less likely. So yes, I do use raw materials -- but very often it's specific raw materials that only the adventure can provide. </p><p></p><p>Many. And yes, free stuff is great. And free stuff on a company's game site where I look for supporting material is great -- if Wizards is offering a D20 Modern game, I enjoy the support they're providing by offering this stuff for free. That's a company doing right by its product. Should other companies EXPECT me to do this work? Should I be expected to use Wizards' site when someone else's company produces a modern game setting? </p><p></p><p>To understand my point, you'd have to agree with me that it takes more expertise to write an adventure than it does a campaign supplement. If we can agree on that, then I submit that companies that don't publish adventures are doing so for a reason, and one of them is lack of expertise. I'm sure one of them is economics too, but I think that's fallacious in the big scheme of things. </p><p></p><p>Errr, wait, what? When did I "assume that it is a universal"? </p><p></p><p>My original point is that I find the lack of adventures a detriment to me buying a company's campaign setting. I didn't assume that this was universal, I never used the word "universal." However, I am noticing that there are a lot of other people agreeing with me. A small sample size of course.</p><p></p><p>But the notion that "this is what game companies do now, so it must be right" is not something I agree with. Dungeons & Dragons, the 800 lb gorilla of gaming, has far more adventure support than just about every other RPG combined. It has free adventures AND Dungeon magazine, which alone produces reams of material. I would argue that strongly supports the notion that yes, adventures are critical to the industry's long-term success. Call of Cthulhu similarly has a significant pile of scenarios. As I mentioned earlier, Mongoose supports its products with its own magazine and so does Rifts. So yeah, big companies, companies with popular products, are doing the "right thing" in my opinion, by actively supporting their game lines with adventures.</p><p></p><p>Since we can bounce around all day by saying "my opinion" -- by all means please point out popular game lines that have no adventure support for them. </p><p></p><p>Uhm...thank you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="talien, post: 4151117, member: 3285"] Maybe for you. For example, I know where to get maps for most things. But not everything I need, and not without a significant amount of searching. If I'm using a starship in my scenario, the suitability of just "whipping something up" becomes even less likely. So yes, I do use raw materials -- but very often it's specific raw materials that only the adventure can provide. Many. And yes, free stuff is great. And free stuff on a company's game site where I look for supporting material is great -- if Wizards is offering a D20 Modern game, I enjoy the support they're providing by offering this stuff for free. That's a company doing right by its product. Should other companies EXPECT me to do this work? Should I be expected to use Wizards' site when someone else's company produces a modern game setting? To understand my point, you'd have to agree with me that it takes more expertise to write an adventure than it does a campaign supplement. If we can agree on that, then I submit that companies that don't publish adventures are doing so for a reason, and one of them is lack of expertise. I'm sure one of them is economics too, but I think that's fallacious in the big scheme of things. Errr, wait, what? When did I "assume that it is a universal"? My original point is that I find the lack of adventures a detriment to me buying a company's campaign setting. I didn't assume that this was universal, I never used the word "universal." However, I am noticing that there are a lot of other people agreeing with me. A small sample size of course. But the notion that "this is what game companies do now, so it must be right" is not something I agree with. Dungeons & Dragons, the 800 lb gorilla of gaming, has far more adventure support than just about every other RPG combined. It has free adventures AND Dungeon magazine, which alone produces reams of material. I would argue that strongly supports the notion that yes, adventures are critical to the industry's long-term success. Call of Cthulhu similarly has a significant pile of scenarios. As I mentioned earlier, Mongoose supports its products with its own magazine and so does Rifts. So yeah, big companies, companies with popular products, are doing the "right thing" in my opinion, by actively supporting their game lines with adventures. Since we can bounce around all day by saying "my opinion" -- by all means please point out popular game lines that have no adventure support for them. Uhm...thank you? :) [/QUOTE]
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