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If you could have created D&D before Gygax..
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<blockquote data-quote="Aethelstan" data-source="post: 2038369" data-attributes="member: 14304"><p>Although D&D was created some thirty years ago, many of the core concepts of the game, for instance alignment and “Vancian” magic, have endured virtually unchanged and remain central to D&D in its current form. For the sake of discussion, pretend you could go back in time and become the “Godfather” of RPGs by publishing your own personal version of D&D a year before Gary Gygax (my assumption is that slick and flexible d20 D&D would trump Gygax’s OD&D and become the dominant RPG). What would you change about D&D? How would you make it “better.”</p><p> I’m not thinking of things like “Rangers would have d12 hit dice” or “magic missile would require a ranged touch attack.” I’m more interested in the overarching themes, core concepts and basic assumptions than were built into D&D from its inception. For example, does the alignment system provide the game with structure and moral bearings or is it rigid, simplistic, and stifling to role playing? Or..does D&D’s premise that magic is both common and for sale appealing or does it drain magic of any sense of wonder or mystery?</p><p> What are the “sacred cows” of D&D that you kept in your version of D&D? What would you toss out and why? What new pillars would you make central to D&D from day one? I’m looking forward to your thoughts and I’ll throw in my two cents later.</p><p></p><p>p.s. Attention Gygaxopiles: this thread is not intended as a dig against Gary Gygax. He is the Tolkien of RPGs and I respect him as such.</p></blockquote><p></p>
[QUOTE="Aethelstan, post: 2038369, member: 14304"] Although D&D was created some thirty years ago, many of the core concepts of the game, for instance alignment and “Vancian” magic, have endured virtually unchanged and remain central to D&D in its current form. For the sake of discussion, pretend you could go back in time and become the “Godfather” of RPGs by publishing your own personal version of D&D a year before Gary Gygax (my assumption is that slick and flexible d20 D&D would trump Gygax’s OD&D and become the dominant RPG). What would you change about D&D? How would you make it “better.” I’m not thinking of things like “Rangers would have d12 hit dice” or “magic missile would require a ranged touch attack.” I’m more interested in the overarching themes, core concepts and basic assumptions than were built into D&D from its inception. For example, does the alignment system provide the game with structure and moral bearings or is it rigid, simplistic, and stifling to role playing? Or..does D&D’s premise that magic is both common and for sale appealing or does it drain magic of any sense of wonder or mystery? What are the “sacred cows” of D&D that you kept in your version of D&D? What would you toss out and why? What new pillars would you make central to D&D from day one? I’m looking forward to your thoughts and I’ll throw in my two cents later. p.s. Attention Gygaxopiles: this thread is not intended as a dig against Gary Gygax. He is the Tolkien of RPGs and I respect him as such. [/QUOTE]
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If you could have created D&D before Gygax..
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