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If you could have created D&D before Gygax..
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<blockquote data-quote="Turanil" data-source="post: 2038597" data-attributes="member: 9646"><p>If I had written the first game, without any other to get inspiration from? Well, I wouldn't have the idea of RPGs at all. I loved board games at this time, but never thought of a so brilliant idea as RPGs...</p><p></p><p>Now, what I would have done different if I had created my own roleplaying game after having got the first white OD&D box that I was unable to understand (my poor English, and its awful game mechanics)? </p><p></p><p>-- Magic would not have been Vancian. More like a spell-points system. No spell levels, but different mana-points costs, and required dice rolls to successfully cast a spell, with potential backfire. (Fortunately there is Grim Tales these days!)</p><p></p><p>-- Priests would not have had magic of their own, and I am not sure there would have been priests anyway. Or maybe taking inspiration from OD&D I would have given some abilities to priests, but not spells, something more of various abilities working like Turn Undead (after all Christian priests never were meant to use magic!).</p><p></p><p>-- Classes? I would have probably come up with a system including classes but not levels, something inspired by Runequest.</p><p></p><p>-- Races? Probably human only. I wouldn't have thought of giving special abilities for belonging to a specific race.</p><p></p><p>-- Alignment? Only for certain archetypal characters: priests, base villains, valorous knights, etc.</p><p></p><p>Anyway, don't get me wrong. I do like D&D and d20 games, and don't want to go back to Runequest. But it's probably how I would have done things...</p></blockquote><p></p>
[QUOTE="Turanil, post: 2038597, member: 9646"] If I had written the first game, without any other to get inspiration from? Well, I wouldn't have the idea of RPGs at all. I loved board games at this time, but never thought of a so brilliant idea as RPGs... Now, what I would have done different if I had created my own roleplaying game after having got the first white OD&D box that I was unable to understand (my poor English, and its awful game mechanics)? -- Magic would not have been Vancian. More like a spell-points system. No spell levels, but different mana-points costs, and required dice rolls to successfully cast a spell, with potential backfire. (Fortunately there is Grim Tales these days!) -- Priests would not have had magic of their own, and I am not sure there would have been priests anyway. Or maybe taking inspiration from OD&D I would have given some abilities to priests, but not spells, something more of various abilities working like Turn Undead (after all Christian priests never were meant to use magic!). -- Classes? I would have probably come up with a system including classes but not levels, something inspired by Runequest. -- Races? Probably human only. I wouldn't have thought of giving special abilities for belonging to a specific race. -- Alignment? Only for certain archetypal characters: priests, base villains, valorous knights, etc. Anyway, don't get me wrong. I do like D&D and d20 games, and don't want to go back to Runequest. But it's probably how I would have done things... [/QUOTE]
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If you could have created D&D before Gygax..
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