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If you could have created D&D before Gygax..
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<blockquote data-quote="rogueattorney" data-source="post: 2038617" data-attributes="member: 17551"><p>I don't understand your question. Since D&D preceded the PHB, DMG and MM by three to five years, depending on which book you're talking about, are you asking us how we would have done AD&D different as of 1977 under the assumption that D&D had already been created? Or are you asking us how we would have done the original D&D differently as of 1973?</p><p></p><p>The former question is less interesting since pretty much every other RPG created, including the newer editions of D&D, has been the individual author's answer to that question. You might as well be asking, "what's your ideal rpg?"</p><p></p><p>As to the latter question, it's hard to imagine what someone could have come up with without D&D already being there. It was that revolutionary. The fanstasy basis, as opposed to some other genre, was pure genius, allowing for so many different things to be tossed in without disrupting the flavor. The dungeon as replacement for a game board was also genius - going to a less static setting would have been too jarring to a world used to set game surfaces. </p><p></p><p>Really, it's very tough to say, "I would have done x different or better" when we're dealing with so much hindsight. When reading the original rules and early The Strategic Reveiw and The Dragon issue I get the impression that the creators themselves were still coming to grips with their own creation. I can't claim that I would have had any more of a notion of what I was doing. And really, who's to say that a significantly different product would have caught the imagination of hobbyists out there enough to spark the industry we have now?</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2038617, member: 17551"] I don't understand your question. Since D&D preceded the PHB, DMG and MM by three to five years, depending on which book you're talking about, are you asking us how we would have done AD&D different as of 1977 under the assumption that D&D had already been created? Or are you asking us how we would have done the original D&D differently as of 1973? The former question is less interesting since pretty much every other RPG created, including the newer editions of D&D, has been the individual author's answer to that question. You might as well be asking, "what's your ideal rpg?" As to the latter question, it's hard to imagine what someone could have come up with without D&D already being there. It was that revolutionary. The fanstasy basis, as opposed to some other genre, was pure genius, allowing for so many different things to be tossed in without disrupting the flavor. The dungeon as replacement for a game board was also genius - going to a less static setting would have been too jarring to a world used to set game surfaces. Really, it's very tough to say, "I would have done x different or better" when we're dealing with so much hindsight. When reading the original rules and early The Strategic Reveiw and The Dragon issue I get the impression that the creators themselves were still coming to grips with their own creation. I can't claim that I would have had any more of a notion of what I was doing. And really, who's to say that a significantly different product would have caught the imagination of hobbyists out there enough to spark the industry we have now? R.A. [/QUOTE]
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