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If you could have created D&D before Gygax..
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<blockquote data-quote="WayneLigon" data-source="post: 2039003" data-attributes="member: 3649"><p>It probably would have used only 6-sided dice, since they would be cheap and easy to come by. Perhaps it would have used playing cards in some manner. </p><p></p><p>Since it would be likely that I would be coming into the idea through wargames, even as Gary did, there probably would have been some kind of SPI-like resolution chart for combat, spell-casting, and everything else. One chart, probably.</p><p></p><p>Magic probably would have been based off of comics (with sidetracks into Tibetian, Egyptian, Norse, Greek and Roman mythology), vaguely wiccan witchcraft, <em>The Golden Bough</em>, and Darkover/Earthsea, rather than Vance. Casters would probably use wands or staves as a nessesary prop for their magic, and incantations, as well as herbs and animal parts. There would be great artifacts. There probably would not be nearly so many spells or, if there were, I would have done a later supplement to correct that. There probably would have been some form of ritual magic. Magic items would probably be pretty rare save for some normal magics almost everyone would be able to get. A real magic weapon would be something you'd never get rid of, nor would you have to. </p><p></p><p>Fighters and some form of rogue would exist from the onset. Druids, priests, all that would all be rolled into the generic idea of 'caster'. They might call themselves something different and have some different spells, but they'd all use the same rules. </p><p></p><p>There would not have been nearly so many monsters. Goblins, giants, dragons, ogres, trolls, faeries, things like that. Certainly there would be planar creatures, inspired by things like The Mindless Ones from Dr. Strange.</p><p></p><p>The concept of the 'dungeon' probably never would have existed, save for caverns and such. It's unlikely I'd ever have thought of healing magic. Character would survive through use of some type of 'action points' or something vaguely like that, that would enable them to avoid certain death until their luck ran out.</p><p></p><p>I doubt I'd have though of anything even like 'alignment', though there probably would have been some sort of essay on being heroic and good and why that was best.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2039003, member: 3649"] It probably would have used only 6-sided dice, since they would be cheap and easy to come by. Perhaps it would have used playing cards in some manner. Since it would be likely that I would be coming into the idea through wargames, even as Gary did, there probably would have been some kind of SPI-like resolution chart for combat, spell-casting, and everything else. One chart, probably. Magic probably would have been based off of comics (with sidetracks into Tibetian, Egyptian, Norse, Greek and Roman mythology), vaguely wiccan witchcraft, [I]The Golden Bough[/I], and Darkover/Earthsea, rather than Vance. Casters would probably use wands or staves as a nessesary prop for their magic, and incantations, as well as herbs and animal parts. There would be great artifacts. There probably would not be nearly so many spells or, if there were, I would have done a later supplement to correct that. There probably would have been some form of ritual magic. Magic items would probably be pretty rare save for some normal magics almost everyone would be able to get. A real magic weapon would be something you'd never get rid of, nor would you have to. Fighters and some form of rogue would exist from the onset. Druids, priests, all that would all be rolled into the generic idea of 'caster'. They might call themselves something different and have some different spells, but they'd all use the same rules. There would not have been nearly so many monsters. Goblins, giants, dragons, ogres, trolls, faeries, things like that. Certainly there would be planar creatures, inspired by things like The Mindless Ones from Dr. Strange. The concept of the 'dungeon' probably never would have existed, save for caverns and such. It's unlikely I'd ever have thought of healing magic. Character would survive through use of some type of 'action points' or something vaguely like that, that would enable them to avoid certain death until their luck ran out. I doubt I'd have though of anything even like 'alignment', though there probably would have been some sort of essay on being heroic and good and why that was best. [/QUOTE]
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If you could have created D&D before Gygax..
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