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If you could have created D&D before Gygax..
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<blockquote data-quote="Gez" data-source="post: 2040568" data-attributes="member: 1328"><p> <ul> <li data-xf-list-type="ul">I'd keep the vancian magic, but for wizards only. Clerics would have spontaneous spellcasting (à la d20 Sorcerer) from a list limited by their domain/sphere/whatever (around 4 spell known per spell level), druids would have a skill-check-based spellcasting (with bonus when they're in special places, such as ley lines and nexii), and psionics would use power points.<br /> The spells, on the other hand, once cast, would all work the same way, to avoid making things too complicated. Four different methods of spellcasting, conveying nearly all the flavours of spellcasting one may like (so people who can't stand Vancian spellcasting would just remove wizards, or house-rule it to use one of the other spellcasting methods laid about).</li> <li data-xf-list-type="ul">Then, in Unearthed Arcana, I'd introduce a few classes that cross the line -- spontaneous wizard, power-point cleric, whatever. Bards, paladins, rangers, etc. would be there as well.</li> <li data-xf-list-type="ul">No half-blood race. No half-elf, no half-orc, no half-ogre, no half-whatever.</li> <li data-xf-list-type="ul">Outside of the four spellcasting classes, the choice would be more limited than it is now. Fighter (all about combat), Rogue (all about sneaking), Noble (all about diplomacy), and Sage (all about knowing stuff).</li> <li data-xf-list-type="ul">Easy multiclassing. Want to do a ranger? A big bit of Fighter, a tiny bit of Sage (for wilderness lore), and a bit of druid.</li> <li data-xf-list-type="ul">No class feature, but a feat (to use the d20 term) at each level. All class features would thus become feats, most of them having for prerequisite a minimum level in one of the base classes.</li> <li data-xf-list-type="ul">And finally, racial paragon classes so you can just be an elf or a dwarf. They would in fact be hybrid classes: the dwarf would be fighter/sage, the elf fighter/wizard, the gnome druid/sage, the halfling fighter/rogue, and the human would have two, knight (fighter/noble) and templar (fighter/cleric). Each of them would count as being 3/4 of their level in each of their constituent classes for purpose of feat selection.</li> <li data-xf-list-type="ul">Five saves: defense (AC), fortitude, reflex, will, and magic resistance. They would be the target number of agressions -- attacks would have to beat defense, poisons and disease to beat fortitude, traps to beat reflex, sirine songs to beat will, and spells to beat magic resistance. When an agression belongs to two or more categories (like a mind-affecting spell), it would have to beat the highest.<br /> It would offer some flexibility. For example, if you attempt to trip an enemy, or deliver a touch attack, you'll have to beat his reflex save rather than his defense save.</li> <li data-xf-list-type="ul">And attacks, that is, reverse saves. BAB against defense, caster level against magic resistance, quickness against reflex, persuasion against will... I don't see much what would be the reverse Fortitude, I guess only monsters with abilities like poison would ever use it...</li> <li data-xf-list-type="ul">For the bestiary, "level" would be used instead of "hit dice". So that 30 years later, in d20, we wouldn't have to juggle with level, CR, HD, LA, and ECL. Monsters with a lot of special capacities would have a lot of HD, and monsters with few HD would have few or no special capacities.</li> </ul><p></p><p>Anyway, I'm just tossing ideas there. I haven't exactly worked for several weeks on "My Own D&D For If I Ever Create a Time Machine."</p></blockquote><p></p>
[QUOTE="Gez, post: 2040568, member: 1328"] [list] [*]I'd keep the vancian magic, but for wizards only. Clerics would have spontaneous spellcasting (à la d20 Sorcerer) from a list limited by their domain/sphere/whatever (around 4 spell known per spell level), druids would have a skill-check-based spellcasting (with bonus when they're in special places, such as ley lines and nexii), and psionics would use power points. The spells, on the other hand, once cast, would all work the same way, to avoid making things too complicated. Four different methods of spellcasting, conveying nearly all the flavours of spellcasting one may like (so people who can't stand Vancian spellcasting would just remove wizards, or house-rule it to use one of the other spellcasting methods laid about). [*]Then, in Unearthed Arcana, I'd introduce a few classes that cross the line -- spontaneous wizard, power-point cleric, whatever. Bards, paladins, rangers, etc. would be there as well. [*]No half-blood race. No half-elf, no half-orc, no half-ogre, no half-whatever. [*]Outside of the four spellcasting classes, the choice would be more limited than it is now. Fighter (all about combat), Rogue (all about sneaking), Noble (all about diplomacy), and Sage (all about knowing stuff). [*]Easy multiclassing. Want to do a ranger? A big bit of Fighter, a tiny bit of Sage (for wilderness lore), and a bit of druid. [*]No class feature, but a feat (to use the d20 term) at each level. All class features would thus become feats, most of them having for prerequisite a minimum level in one of the base classes. [*]And finally, racial paragon classes so you can just be an elf or a dwarf. They would in fact be hybrid classes: the dwarf would be fighter/sage, the elf fighter/wizard, the gnome druid/sage, the halfling fighter/rogue, and the human would have two, knight (fighter/noble) and templar (fighter/cleric). Each of them would count as being 3/4 of their level in each of their constituent classes for purpose of feat selection. [*]Five saves: defense (AC), fortitude, reflex, will, and magic resistance. They would be the target number of agressions -- attacks would have to beat defense, poisons and disease to beat fortitude, traps to beat reflex, sirine songs to beat will, and spells to beat magic resistance. When an agression belongs to two or more categories (like a mind-affecting spell), it would have to beat the highest. It would offer some flexibility. For example, if you attempt to trip an enemy, or deliver a touch attack, you'll have to beat his reflex save rather than his defense save. [*]And attacks, that is, reverse saves. BAB against defense, caster level against magic resistance, quickness against reflex, persuasion against will... I don't see much what would be the reverse Fortitude, I guess only monsters with abilities like poison would ever use it... [*]For the bestiary, "level" would be used instead of "hit dice". So that 30 years later, in d20, we wouldn't have to juggle with level, CR, HD, LA, and ECL. Monsters with a lot of special capacities would have a lot of HD, and monsters with few HD would have few or no special capacities. [/list] Anyway, I'm just tossing ideas there. I haven't exactly worked for several weeks on "My Own D&D For If I Ever Create a Time Machine." [/QUOTE]
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