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If you could only own three or four Dungeon Tiles sets...
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<blockquote data-quote="Kris" data-source="post: 4429491" data-attributes="member: 3745"><p>Agreed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The tiles that came with games like 'Advanced HeroQuest' were better, but IMO the current WotC line is probably the best (and sturdiest) to date <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (and not all that expensive either).</p><p></p><p>The only real issue I personally have with these dungeon-tiles (or any other tiles for that matter) is the fact that they can sometimes slide around a little, or be knocked out of place if accidentally bumped (this is only really a problem if you have made a complex arrangement out of several small tiles to try and match the layout of an existing dungeon map for example).</p><p></p><p>I know that it is a minor quibble, but to combat this I've just finished making a set of magnetic walls to go around my D&D tiles (to keep them in place on a magnetic white-board) which should allow me to make complex shaped rooms (with lots of smaller tiles) that aren't going anywhere in a hurry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here's a few pic's of what I've created (alongside the D&D tiles) in case it is of interest to anyone who is thinking of doing something similar (note that I also posted these in the mini's section):</p><p><a href="http://i95.photobucket.com/albums/l159/csp_kris/magdun1.jpg" target="_blank">http://i95.photobucket.com/albums/l159/csp_kris/magdun1.jpg</a></p><p><a href="http://i95.photobucket.com/albums/l159/csp_kris/magdun2.jpg" target="_blank">http://i95.photobucket.com/albums/l159/csp_kris/magdun2.jpg</a></p><p><a href="http://i95.photobucket.com/albums/l159/csp_kris/magdun3.jpg" target="_blank">http://i95.photobucket.com/albums/l159/csp_kris/magdun3.jpg</a></p><p></p><p>Anyway, apologies for straying off-topic a little.</p></blockquote><p></p>
[QUOTE="Kris, post: 4429491, member: 3745"] Agreed :) The tiles that came with games like 'Advanced HeroQuest' were better, but IMO the current WotC line is probably the best (and sturdiest) to date :D (and not all that expensive either). The only real issue I personally have with these dungeon-tiles (or any other tiles for that matter) is the fact that they can sometimes slide around a little, or be knocked out of place if accidentally bumped (this is only really a problem if you have made a complex arrangement out of several small tiles to try and match the layout of an existing dungeon map for example). I know that it is a minor quibble, but to combat this I've just finished making a set of magnetic walls to go around my D&D tiles (to keep them in place on a magnetic white-board) which should allow me to make complex shaped rooms (with lots of smaller tiles) that aren't going anywhere in a hurry :) Here's a few pic's of what I've created (alongside the D&D tiles) in case it is of interest to anyone who is thinking of doing something similar (note that I also posted these in the mini's section): [url]http://i95.photobucket.com/albums/l159/csp_kris/magdun1.jpg[/url] [url]http://i95.photobucket.com/albums/l159/csp_kris/magdun2.jpg[/url] [url]http://i95.photobucket.com/albums/l159/csp_kris/magdun3.jpg[/url] Anyway, apologies for straying off-topic a little. [/QUOTE]
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