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General Tabletop Discussion
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If you could pick only three house rules for your game, what would they be?
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<blockquote data-quote="Campbell" data-source="post: 1879429" data-attributes="member: 16586"><ul> <li data-xf-list-type="ul"><br /> While I'm somewhat of a rampant houseruler, my most indespensible house rules all come from published materials.<br /> <ul> <li data-xf-list-type="ul">Upper Krust's CR/EL System: Although the effects of this system slide underneath the players' radar, it has proven invaluable for monster creation, and gauging encounters. While it still isn't perfect, the added precision it offers has made my job as a DM much easier. Soon to be published as an appendix in The Immortal's Handbook: Apotheosis. A slightly modified version of the system is used for Grim Tales. </li> </ul></li> </ul> <p style="margin-left: 20px"> </p> <p style="margin-left: 20px"> <ul> <li data-xf-list-type="ul">Spell Slot Item Creation from the Artificier's Handbook: It helps to codify a feature of the game which has been hard for me to adjudicate, and for that die_kluge deserves many thanks. Like UK's CR system it still isn't perfect, but it comes pretty close. </li> </ul> <p style="margin-left: 20px"> </p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Death and Dying from UA: This is simply a cleaner mechanic than the Core Rules provides. </li> </ul></blockquote><p></p>
[QUOTE="Campbell, post: 1879429, member: 16586"] [list] While I'm somewhat of a rampant houseruler, my most indespensible house rules all come from published materials. [list] [*]Upper Krust's CR/EL System: Although the effects of this system slide underneath the players' radar, it has proven invaluable for monster creation, and gauging encounters. While it still isn't perfect, the added precision it offers has made my job as a DM much easier. Soon to be published as an appendix in The Immortal's Handbook: Apotheosis. A slightly modified version of the system is used for Grim Tales. [/list] [/list] [indent] [list] [*]Spell Slot Item Creation from the Artificier's Handbook: It helps to codify a feature of the game which has been hard for me to adjudicate, and for that die_kluge deserves many thanks. Like UK's CR system it still isn't perfect, but it comes pretty close. [/list] [/indent] [indent] [list] [*]Death and Dying from UA: This is simply a cleaner mechanic than the Core Rules provides. [/list] [/indent] [/QUOTE]
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If you could pick only three house rules for your game, what would they be?
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