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General Tabletop Discussion
*TTRPGs General
If you could pick only three house rules for your game, what would they be?
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<blockquote data-quote="Gez" data-source="post: 1879481" data-attributes="member: 1328"><p> <ol> <li data-xf-list-type="ol">Fractional BAB and saves.</li> <li data-xf-list-type="ol">Fractional spellcaster power instead of caster levels. Non-spellcasting classes (barbarian, fighter, monk, rogue) and poor spellcasting classes (paladin, ranger) get a 1/2 level progression. Medium spellcasters (bard) get a 2/3 level progression. Strong spellcasters (cleric, druid, sorcerer, wizard) get a full progression.<br /> There's only one "spell per day" table, which depends on your spellcaster power; the same way as there's only one "attacks per round" table, which depends on your BAB. Some classes may give additional spell slots, which are then dependent on class level. Access to spell lists is likewise dependent on classes. That way, a wizard 5/cleric 5 gets as much spells per day as a wizard 10, and access to arcane spells of level 0--3 and divine spells of level 0--3. Bonus spell slots for high ability scores depends on the highest of his spellcasting abilities (either Int or Wis). He can uses his spell slots for either arcane or divine spells, as he wishes. He can use his spell slots of level 4 and 5 for lower-level spells, and for metamagic purposes. Also, he gets three extra spell slots, for domain spells of level 1 to 3.<br /> He can still only converts divine spells to cure spells, so a prepared arcane spell cannot be turned into a cure wounds spell.<br /> A multiclassed sorcerer/cleric can cast spontaneous sorcerer spells with spell slots left empty. He also gets two spell slots for spontaneous spells for each level of sorcerer spells he has access to.<br /> A multiclassed psion/spellcaster converts a spell slot in a number of power point equal to the spell slot's level. Two 0-level spells give 1 PP.</li> <li data-xf-list-type="ol">There are only four spell lists, arcane, divine, natural, psionics. Bards get access to arcane spells of the enchantment, illusion, and transmutation spells, as well as all arcane spells with the [Light] or [Sonic] descriptors. Cleric get access to all divine spells. Druid get access to all natural spells. Paladins get access to all divine spells from the Abjuration, Conjuration (Healing) and Transmutation schools, as well as all [Lawful] and [Good] spells. Rangers get access to natural spells from the Abjuration, Conjuration, Transmutation schools. Sorcerers and Wizards get access to all arcane spells.</li> </ol></blockquote><p></p>
[QUOTE="Gez, post: 1879481, member: 1328"] [list=1] [*]Fractional BAB and saves. [*]Fractional spellcaster power instead of caster levels. Non-spellcasting classes (barbarian, fighter, monk, rogue) and poor spellcasting classes (paladin, ranger) get a 1/2 level progression. Medium spellcasters (bard) get a 2/3 level progression. Strong spellcasters (cleric, druid, sorcerer, wizard) get a full progression. There's only one "spell per day" table, which depends on your spellcaster power; the same way as there's only one "attacks per round" table, which depends on your BAB. Some classes may give additional spell slots, which are then dependent on class level. Access to spell lists is likewise dependent on classes. That way, a wizard 5/cleric 5 gets as much spells per day as a wizard 10, and access to arcane spells of level 0--3 and divine spells of level 0--3. Bonus spell slots for high ability scores depends on the highest of his spellcasting abilities (either Int or Wis). He can uses his spell slots for either arcane or divine spells, as he wishes. He can use his spell slots of level 4 and 5 for lower-level spells, and for metamagic purposes. Also, he gets three extra spell slots, for domain spells of level 1 to 3. He can still only converts divine spells to cure spells, so a prepared arcane spell cannot be turned into a cure wounds spell. A multiclassed sorcerer/cleric can cast spontaneous sorcerer spells with spell slots left empty. He also gets two spell slots for spontaneous spells for each level of sorcerer spells he has access to. A multiclassed psion/spellcaster converts a spell slot in a number of power point equal to the spell slot's level. Two 0-level spells give 1 PP. [*]There are only four spell lists, arcane, divine, natural, psionics. Bards get access to arcane spells of the enchantment, illusion, and transmutation spells, as well as all arcane spells with the [Light] or [Sonic] descriptors. Cleric get access to all divine spells. Druid get access to all natural spells. Paladins get access to all divine spells from the Abjuration, Conjuration (Healing) and Transmutation schools, as well as all [Lawful] and [Good] spells. Rangers get access to natural spells from the Abjuration, Conjuration, Transmutation schools. Sorcerers and Wizards get access to all arcane spells.[/list] [/QUOTE]
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Community
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If you could pick only three house rules for your game, what would they be?
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