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General Tabletop Discussion
*TTRPGs General
If you could pick only three house rules for your game, what would they be?
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<blockquote data-quote="Narfellus" data-source="post: 1881719" data-attributes="member: 11040"><p>1) Action point awarded to PC's when the DM activates a critical hit against them. The crit cannot be activated if the attack roll wouldn't be high enough to hit the PC anyway. Action point awarded when the DM activates a "1" skill or saving throw failure. If the roll would have beat the DC regardless of being a 1, then the DM can't activate the critical failure (from GRIM TALES)</p><p></p><p>2) Maximum hp at first level, plus Con mod. Each level you roll your HD, but can't roll less than half the die. For example, on a d8, 1-4 = 4, 5=5, 6=6, etc.</p><p></p><p>3) Death from Massive Damage = CON score + FORT save. There are other ways to calculate it to make it more or less lethal (from GRIM TALES) </p><p></p><p>4) No multiclass penalities. Never saw a need.</p><p></p><p>5) Flexible spell slot system. Metamagic is not as restrictive. </p><p></p><p>6) Death and dying. Disabled = from 0 to your CON modifier. Death at negative CON score. </p><p></p><p>7) AC. Armor grants the book bonus, but also grants equal amount of DR. For example, leather offers +2, but it also converts 2 points of lethal damage into subdual damage. This results in characters falling unconscious sooner than dying. Crits can bypass the DR. (from GRIM TALES) </p><p></p><p>8) Prestige classes have to be OK'd with the DM. </p><p></p><p>9) Players can switch out feats and class abilities with DM approval.</p><p></p><p>10) Talent Trees (they're just cool) (from GRIM TALES)</p><p></p><p>11) Toughness feat grants 3hp + level. No need for "better feats" just take it when you want it and stack the benefits. 10th level character gets 13hp but they burned a feat to do it. 1st levels get 4 hp. </p><p></p><p>12) No resurrection, it is the domain of the gods (Midnight campaign setting handles this nicely) Reincarnation is ok, sort of wanky. </p><p></p><p>13) geez, that looks like a lot of house rules...</p></blockquote><p></p>
[QUOTE="Narfellus, post: 1881719, member: 11040"] 1) Action point awarded to PC's when the DM activates a critical hit against them. The crit cannot be activated if the attack roll wouldn't be high enough to hit the PC anyway. Action point awarded when the DM activates a "1" skill or saving throw failure. If the roll would have beat the DC regardless of being a 1, then the DM can't activate the critical failure (from GRIM TALES) 2) Maximum hp at first level, plus Con mod. Each level you roll your HD, but can't roll less than half the die. For example, on a d8, 1-4 = 4, 5=5, 6=6, etc. 3) Death from Massive Damage = CON score + FORT save. There are other ways to calculate it to make it more or less lethal (from GRIM TALES) 4) No multiclass penalities. Never saw a need. 5) Flexible spell slot system. Metamagic is not as restrictive. 6) Death and dying. Disabled = from 0 to your CON modifier. Death at negative CON score. 7) AC. Armor grants the book bonus, but also grants equal amount of DR. For example, leather offers +2, but it also converts 2 points of lethal damage into subdual damage. This results in characters falling unconscious sooner than dying. Crits can bypass the DR. (from GRIM TALES) 8) Prestige classes have to be OK'd with the DM. 9) Players can switch out feats and class abilities with DM approval. 10) Talent Trees (they're just cool) (from GRIM TALES) 11) Toughness feat grants 3hp + level. No need for "better feats" just take it when you want it and stack the benefits. 10th level character gets 13hp but they burned a feat to do it. 1st levels get 4 hp. 12) No resurrection, it is the domain of the gods (Midnight campaign setting handles this nicely) Reincarnation is ok, sort of wanky. 13) geez, that looks like a lot of house rules... [/QUOTE]
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If you could pick only three house rules for your game, what would they be?
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