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General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="CapnZapp" data-source="post: 7621158" data-attributes="member: 12731"><p>The entire *point* of having hit points in fantasy RPGs is to enable mighty melee heroes.</p><p></p><p>In real life, entering a sword skirmish is incredibly risky, and the notion that "as long as you're skilled you'll do alright" is nonsense. The reason "name" characters survive medieval fights is because they're kept out of the worst fighting.</p><p></p><p>So level 1 D&D heroes are actually quite realistic, at least compared to higher levels: that d8 can come up a 1 and you shrug it off, and it can come up a 8 and end you, right there.</p><p></p><p>The reason firearms feel off is because you're changing the *genre*.</p><p></p><p>Change the genre and you need to change the damage model. In the Western genre it's important that each shot has a chance of killing you, however small (for the heroes). A game without levels or massive hit points, but with something like fate or drama points to separate the heroes from the mooks works better because you have changed the genre.</p><p></p><p>*That's* why firearms has never felt right in D&D.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7621158, member: 12731"] The entire *point* of having hit points in fantasy RPGs is to enable mighty melee heroes. In real life, entering a sword skirmish is incredibly risky, and the notion that "as long as you're skilled you'll do alright" is nonsense. The reason "name" characters survive medieval fights is because they're kept out of the worst fighting. So level 1 D&D heroes are actually quite realistic, at least compared to higher levels: that d8 can come up a 1 and you shrug it off, and it can come up a 8 and end you, right there. The reason firearms feel off is because you're changing the *genre*. Change the genre and you need to change the damage model. In the Western genre it's important that each shot has a chance of killing you, however small (for the heroes). A game without levels or massive hit points, but with something like fate or drama points to separate the heroes from the mooks works better because you have changed the genre. *That's* why firearms has never felt right in D&D. [/QUOTE]
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Community
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If you could put D&D into any other non middle ages genre, what would it be?
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