Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sacrosanct" data-source="post: 7621704" data-attributes="member: 15700"><p>Oh joy. I am gone for the weekend and come back to see my thread has turned into the same discussion about reality of bullet wounds vs melee weapons. Nice to see some people still trotting out the double standard no matter how many times in other threads it's pointed out how it's a double standard. And the same old myths keep getting repeated as well.</p><p></p><p>The idea that gunshots are exponentially more fatal than something like a sword or axe is a myth. People have this weird idea (I don't know why, maybe from movies where good guys take out all the bad guys with one shot and they immediately die) that a single gun shot should be fatal in most cases, and dismiss the game part of the equation because "reality". Well, the reality is that a single gun shot is rarely fatal. Even multiple gun shot wound victims don't have a fatality rate all that high. A recent study by the Boston PD over a 4 year period has the numbers as 27% of single gun shot victims died, and 65% of multiple gunshot victims died. In game terms, these are commoners, not PCs or heroes. </p><p></p><p>I did medivac for a bit when I was a Black Hawk crewchief in the Army, and we have something called the "golden hour". That means if we get the victim to a hospital within an hour, the chances of them surviving goes way up. If you have access to near instant magical healing in a game, the survival rate would be almost 100%. So this idea that guns need to be extremely lethal to be realistic is just wrong. It would make them <em>less </em>realistic by doing so. </p><p></p><p>Additionally, PCs are supposed to be representative of the heroes and the exceptional small % of the population. In real life, the equivalent would be people like Blackbeard, Rasputin, Audie Murphy, Simo Häyhä, Fazal Din, Lachhiman Gurung, Carton de Wiart, and about a thousand others. People who took severe punishment and kept on fighting.</p><p></p><p>So can we please, <em>please </em>stop with this "guns need to be way more lethal than swords or it's not realistic" nonsense? The mechanics of D&D are just fine for emulating a heroic wild west genre. To argue otherwise is to hold a double standard of lethality for swords vs guns, and to ironically ignore what you're claiming you need to have: reality</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7621704, member: 15700"] Oh joy. I am gone for the weekend and come back to see my thread has turned into the same discussion about reality of bullet wounds vs melee weapons. Nice to see some people still trotting out the double standard no matter how many times in other threads it's pointed out how it's a double standard. And the same old myths keep getting repeated as well. The idea that gunshots are exponentially more fatal than something like a sword or axe is a myth. People have this weird idea (I don't know why, maybe from movies where good guys take out all the bad guys with one shot and they immediately die) that a single gun shot should be fatal in most cases, and dismiss the game part of the equation because "reality". Well, the reality is that a single gun shot is rarely fatal. Even multiple gun shot wound victims don't have a fatality rate all that high. A recent study by the Boston PD over a 4 year period has the numbers as 27% of single gun shot victims died, and 65% of multiple gunshot victims died. In game terms, these are commoners, not PCs or heroes. I did medivac for a bit when I was a Black Hawk crewchief in the Army, and we have something called the "golden hour". That means if we get the victim to a hospital within an hour, the chances of them surviving goes way up. If you have access to near instant magical healing in a game, the survival rate would be almost 100%. So this idea that guns need to be extremely lethal to be realistic is just wrong. It would make them [I]less [/I]realistic by doing so. Additionally, PCs are supposed to be representative of the heroes and the exceptional small % of the population. In real life, the equivalent would be people like Blackbeard, Rasputin, Audie Murphy, Simo Häyhä, Fazal Din, Lachhiman Gurung, Carton de Wiart, and about a thousand others. People who took severe punishment and kept on fighting. So can we please, [I]please [/I]stop with this "guns need to be way more lethal than swords or it's not realistic" nonsense? The mechanics of D&D are just fine for emulating a heroic wild west genre. To argue otherwise is to hold a double standard of lethality for swords vs guns, and to ironically ignore what you're claiming you need to have: reality [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
Top