Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 7621914" data-attributes="member: 67296"><p>Alternatively, instead of altering the resting/healing rules, alter the conception of damage.</p><p></p><p>If a goblin stabbing for 5 points of damage would have killed a normal human(oid) being, or at least leave a wound that would take weeks to heal, but yet can be shrugged by a good night sleep, then it comes to reason that, logically, the character didn’t take <em>that[/] wound. The character took damage which, IMO, must be seen as something else than wounds if one wants to spare their own willing suspension of disbelief (not gonna use the word “realism” here).</em></p><p><em></em></p><p><em>The character took damage and lost resources associate to its survival. Personally, I find it easier on my brain to see this resource - the character’s hit points - as anything but wounds that wouldn’t heal overnight.</em></p><p><em></em></p><p><em>i admit that this is easier to visualise in melee combat, whereas opponent slowly lose their edge as they exchange blows and parries, than with guns where the assumption is that either the bullet hit you, or it didn’t. In extremis dodges, quick parries, armour protection, magic charms; these work well in typical sword fight. You can make it work with guns too, but in my experience people have a harder time conceiving that a point blank “hit” with a 12-gauge gun can result in anything else but a very big (and probably very lethal) hole in your body.</em></p><p><em></em></p><p><em>so no, D&D doesn’t do high-noon western duels very well, but it does enable gun-blazing saloon shootouts without drastically reducing the probability of a hit to make the PC survive more than 1 round.</em></p></blockquote><p></p>
[QUOTE="Laurefindel, post: 7621914, member: 67296"] Alternatively, instead of altering the resting/healing rules, alter the conception of damage. If a goblin stabbing for 5 points of damage would have killed a normal human(oid) being, or at least leave a wound that would take weeks to heal, but yet can be shrugged by a good night sleep, then it comes to reason that, logically, the character didn’t take [i]that[/] wound. The character took damage which, IMO, must be seen as something else than wounds if one wants to spare their own willing suspension of disbelief (not gonna use the word “realism” here). The character took damage and lost resources associate to its survival. Personally, I find it easier on my brain to see this resource - the character’s hit points - as anything but wounds that wouldn’t heal overnight. i admit that this is easier to visualise in melee combat, whereas opponent slowly lose their edge as they exchange blows and parries, than with guns where the assumption is that either the bullet hit you, or it didn’t. In extremis dodges, quick parries, armour protection, magic charms; these work well in typical sword fight. You can make it work with guns too, but in my experience people have a harder time conceiving that a point blank “hit” with a 12-gauge gun can result in anything else but a very big (and probably very lethal) hole in your body. so no, D&D doesn’t do high-noon western duels very well, but it does enable gun-blazing saloon shootouts without drastically reducing the probability of a hit to make the PC survive more than 1 round.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
Top