Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jacob Lewis" data-source="post: 7622197" data-attributes="member: 6667921"><p>Ok. So firearms don't work in D&D because we can't accurately portray them like we see in the movies??! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p><p></p><p>First, movies aren't very accurate. Second, D&D is even less accurate than movies. Third, its a GAME. Games are usually designed to be balanced, challenging, and/or fun. There is no point insisting that rules for firearms needs to be realistic and accurate in a game where sword damage, armor class, and hit points are abstract numbers that don't add up to simulation.</p><p></p><p>But it is a game, so anything is possible. You want firearms for 5e? I'm sure it can be done, if it hasn't already. Lets try a more positive approach. Here's one idea based on some of the current discussions:</p><p></p><p>Firearms</p><p>Proficiency: Just like martial weapons and tools, characters must have proficiency in Firearms to use their proficiency bonus. In a typical D&D setting where firearms are not common, this option may not be available for any class. Instead, it may be gained by acqquiring a specific background, or as a feat. Other settings or campaigns where firarms are more common may make this more accessible by including it with certain classes or more backgrounds.</p><p></p><p>Damage: Guns are the great equalizers. Make it as potent or better than the best weapons in the game. I suggest 2d4, 2d6, 2d8 and 2d10 for various types and sizes. No ability modifiers unless as a special feature or option, like a feat. The more powerful ones will also have other drawbacks to keep things balanced, such as slow reloading, limited ammo, rarity and cost, and unrelaibility.</p><p></p><p>Dangerous: Guns have a higher probability for a critical hit because it can penetrate most armors better than any normal weapon. But attack bonuses undermines the value of armor (and other defenses), while higher crit bonuses will inflate the already inflated damage dice. A better solution could be more "old school" with a higher crit range. (i.e. score a critical hit on an attack roll of 15-20, for example). Auto hit, but only double damage if roll equals or exceeds target AC.</p><p></p><p>Unprdictable: Balancing all this out is the misfire or jam potential. Mirror the high crit with a equal high fumble (i.e. firearm suffer a malfunction on an attack roll of 1-5). The weapon becomes useless for the rest of the encounter unless the character can fix it with an appropriate check(s), usually takes at least one full round.</p><p></p><p>You can go hogwild with variations and options at this point, but something like this seems workable. It is balanced with controlled accessibility and tempered by risk/reward potential. And it should wok within the design constraints without upsetting balance.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7622197, member: 6667921"] Ok. So firearms don't work in D&D because we can't accurately portray them like we see in the movies??! :confused: First, movies aren't very accurate. Second, D&D is even less accurate than movies. Third, its a GAME. Games are usually designed to be balanced, challenging, and/or fun. There is no point insisting that rules for firearms needs to be realistic and accurate in a game where sword damage, armor class, and hit points are abstract numbers that don't add up to simulation. But it is a game, so anything is possible. You want firearms for 5e? I'm sure it can be done, if it hasn't already. Lets try a more positive approach. Here's one idea based on some of the current discussions: Firearms Proficiency: Just like martial weapons and tools, characters must have proficiency in Firearms to use their proficiency bonus. In a typical D&D setting where firearms are not common, this option may not be available for any class. Instead, it may be gained by acqquiring a specific background, or as a feat. Other settings or campaigns where firarms are more common may make this more accessible by including it with certain classes or more backgrounds. Damage: Guns are the great equalizers. Make it as potent or better than the best weapons in the game. I suggest 2d4, 2d6, 2d8 and 2d10 for various types and sizes. No ability modifiers unless as a special feature or option, like a feat. The more powerful ones will also have other drawbacks to keep things balanced, such as slow reloading, limited ammo, rarity and cost, and unrelaibility. Dangerous: Guns have a higher probability for a critical hit because it can penetrate most armors better than any normal weapon. But attack bonuses undermines the value of armor (and other defenses), while higher crit bonuses will inflate the already inflated damage dice. A better solution could be more "old school" with a higher crit range. (i.e. score a critical hit on an attack roll of 15-20, for example). Auto hit, but only double damage if roll equals or exceeds target AC. Unprdictable: Balancing all this out is the misfire or jam potential. Mirror the high crit with a equal high fumble (i.e. firearm suffer a malfunction on an attack roll of 1-5). The weapon becomes useless for the rest of the encounter unless the character can fix it with an appropriate check(s), usually takes at least one full round. You can go hogwild with variations and options at this point, but something like this seems workable. It is balanced with controlled accessibility and tempered by risk/reward potential. And it should wok within the design constraints without upsetting balance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
Top