Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7622335" data-attributes="member: 996"><p>Hey! That's type-casting! </p><p>...poor Arnie...</p><p></p><p> Yeah, I get it. D&D incentivizes certain tactics, strategies, modes of play, whatever you want to call it. 5e give the DM a /lot/ of latitude, though.</p><p></p><p>The game may incentivize toe-to-toe damage-trading (I'm not so sure it does, but for the sake of argument), and the player may thus declare a simple action in accord with the reality that doing damage is a sloggy sort of thing. The DM, though, gets to narrate the results of that action...</p><p></p><p>FREX: </p><p>Player (with bored resignation*): "I guess I shoot the guy in front of me again." "Hit AC 19 for 15 damage."</p><p>DM (with unbridled enthusiasm): "You dash across the dusty street of Tombstone, fanning your six-gun as you go! The bandidos scatter for cover, the one you were aiming at dives behind a water trough your .45 slugs dash fountains out of the water as he cowers behind it. He hasn't got much fight left in him! Bullets whiz by as the others return fire, but your gunfighter's finely honed instincts allow you to all but complete avoid them - you wince as one goes straight through your Stetson, that was too close! Um, take 12 damage." "Next!"</p><p>Player 2 (with stunned incredulity): "That was, like, nothing like what he said he was doing."</p><p></p><p></p><p> Prettymuch. And making them "realistic" would only deepen the problem. Modeling genre expectations gives you more verisimilitude than modeling reality. (cf "Reality isn't Real" trope... if you dare.)</p><p></p><p> Games that don't have "D&D" on the cover, sure. D&D, it turns out, to be acceptably familiar enough to its fans to have a shot at commercial success, must be designed to be imbalanced in specific ways. In the case of 5e, it seems to be (im)balanced to err a bit on the side of "too easy" (at least, according to some vocal detractors - I don't see it much, IMX, but I've mostly run it at very low levels, as AL and con organizers seem to always want intro games to be 1st level - and I can see why on a theoretical/technical level) which might, indeed, make combat not seem too much like an action movie.</p><p></p><p></p><p> Nod. The problem is that when you push the d20 towards the edges, you get a lot of missing - which is boring/frustrating - and who finally takes that high-damage hit and goes down gets very random.</p><p></p><p> Those people, over there :waves vaguely in no particular direction:: - the ones playing Squad Leader.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7622335, member: 996"] Hey! That's type-casting! ...poor Arnie... Yeah, I get it. D&D incentivizes certain tactics, strategies, modes of play, whatever you want to call it. 5e give the DM a /lot/ of latitude, though. The game may incentivize toe-to-toe damage-trading (I'm not so sure it does, but for the sake of argument), and the player may thus declare a simple action in accord with the reality that doing damage is a sloggy sort of thing. The DM, though, gets to narrate the results of that action... FREX: Player (with bored resignation*): "I guess I shoot the guy in front of me again." "Hit AC 19 for 15 damage." DM (with unbridled enthusiasm): "You dash across the dusty street of Tombstone, fanning your six-gun as you go! The bandidos scatter for cover, the one you were aiming at dives behind a water trough your .45 slugs dash fountains out of the water as he cowers behind it. He hasn't got much fight left in him! Bullets whiz by as the others return fire, but your gunfighter's finely honed instincts allow you to all but complete avoid them - you wince as one goes straight through your Stetson, that was too close! Um, take 12 damage." "Next!" Player 2 (with stunned incredulity): "That was, like, nothing like what he said he was doing." Prettymuch. And making them "realistic" would only deepen the problem. Modeling genre expectations gives you more verisimilitude than modeling reality. (cf "Reality isn't Real" trope... if you dare.) Games that don't have "D&D" on the cover, sure. D&D, it turns out, to be acceptably familiar enough to its fans to have a shot at commercial success, must be designed to be imbalanced in specific ways. In the case of 5e, it seems to be (im)balanced to err a bit on the side of "too easy" (at least, according to some vocal detractors - I don't see it much, IMX, but I've mostly run it at very low levels, as AL and con organizers seem to always want intro games to be 1st level - and I can see why on a theoretical/technical level) which might, indeed, make combat not seem too much like an action movie. Nod. The problem is that when you push the d20 towards the edges, you get a lot of missing - which is boring/frustrating - and who finally takes that high-damage hit and goes down gets very random. Those people, over there :waves vaguely in no particular direction:: - the ones playing Squad Leader. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
Top