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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="CapnZapp" data-source="post: 7622914" data-attributes="member: 12731"><p>The *entire point* of having levels in D&D is to allow you to level out of the danger zone of being felled before your melee charge reaches the opponent.</p><p></p><p>Besides, there are numerous other aspects of firearm enabled settings that D&D simply isn't equipped to handle, so it's not like there's any point to pretending higher damage/lower hp would be enough.</p><p></p><p>One admittedly unfair example is how you in 5E never have to expose yourself to return fire from the enemy, except the reaction of a delayed action. (That is wonky no matter how you look at it; the point here is that you need to change a lot of things before D&D meets most expectations on tactical ranged combat.)</p><p></p><p>And no, that still doesn't mean D&D is bad, or that you can't make it work. It only means to use something for which it was not initially designed, nothing more.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7622914, member: 12731"] The *entire point* of having levels in D&D is to allow you to level out of the danger zone of being felled before your melee charge reaches the opponent. Besides, there are numerous other aspects of firearm enabled settings that D&D simply isn't equipped to handle, so it's not like there's any point to pretending higher damage/lower hp would be enough. One admittedly unfair example is how you in 5E never have to expose yourself to return fire from the enemy, except the reaction of a delayed action. (That is wonky no matter how you look at it; the point here is that you need to change a lot of things before D&D meets most expectations on tactical ranged combat.) And no, that still doesn't mean D&D is bad, or that you can't make it work. It only means to use something for which it was not initially designed, nothing more. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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