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General Tabletop Discussion
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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="jgsugden" data-source="post: 7622950" data-attributes="member: 2629"><p>Some, but the majority are under wraps:</p><p></p><p>* It uses preconstructed PCs and is intended to run in 8 full day sessions.</p><p>* It uses a modified 4E rule set. Each PC has unique mechanics that sit on top of the 4E mechanics. There is also a Jenga tower for each PC (drawing upon Dread mechanics). Each PC plays very differently from a mechanical perspective (one uses a deck of cards in addiion to dice, while another is entirely diceless, and another allows the player to add or subtract powers from their PC whenever they want - but the more powers they have the greater the chance of a mishap that puts the 5E Wil Magic table to shame)</p><p>* It is designed to run with no advance prepartion by the players - at the start of the first session, all PCs have no memories. </p><p>* The PCs begin in an old theater. There are signs of recent combat, fire and explosions. They can hear the fading echo of the words "Ceiling collapsing", but have no idea why someone would say that as the building is structurally sound.</p><p>* The PCs will discover clues as to who they are, why they were in the theater, and what they need to do as the sessions unfold. </p><p>* The PCs travel the globe to achieve their goals. The first session is a city adventure in a city based upon London; the second session takes place aboard a vehicle, the third is a dungeon delve beneath a monastery in a 'Wild West' area, the fourth is also a dungeon delve in an icy fortress, and the last 4 are best not described here where people might see spoilers.</p><p>* The majority of foes the PCs face are human, but they also face Cthulhu-esque foes, and several other mythological foes. There are 43 fixed encounters and dozens of optional encounters. </p><p>* The PCs consist of 4 humans, an elf, a dwarf, an orc and an ogre. Any combination of 5 of the PCs can be used.</p><p>* It has been run twice. It was modified heavily from run 1 to 2, but I will only tweak it slightly if I run it again.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7622950, member: 2629"] Some, but the majority are under wraps: * It uses preconstructed PCs and is intended to run in 8 full day sessions. * It uses a modified 4E rule set. Each PC has unique mechanics that sit on top of the 4E mechanics. There is also a Jenga tower for each PC (drawing upon Dread mechanics). Each PC plays very differently from a mechanical perspective (one uses a deck of cards in addiion to dice, while another is entirely diceless, and another allows the player to add or subtract powers from their PC whenever they want - but the more powers they have the greater the chance of a mishap that puts the 5E Wil Magic table to shame) * It is designed to run with no advance prepartion by the players - at the start of the first session, all PCs have no memories. * The PCs begin in an old theater. There are signs of recent combat, fire and explosions. They can hear the fading echo of the words "Ceiling collapsing", but have no idea why someone would say that as the building is structurally sound. * The PCs will discover clues as to who they are, why they were in the theater, and what they need to do as the sessions unfold. * The PCs travel the globe to achieve their goals. The first session is a city adventure in a city based upon London; the second session takes place aboard a vehicle, the third is a dungeon delve beneath a monastery in a 'Wild West' area, the fourth is also a dungeon delve in an icy fortress, and the last 4 are best not described here where people might see spoilers. * The majority of foes the PCs face are human, but they also face Cthulhu-esque foes, and several other mythological foes. There are 43 fixed encounters and dozens of optional encounters. * The PCs consist of 4 humans, an elf, a dwarf, an orc and an ogre. Any combination of 5 of the PCs can be used. * It has been run twice. It was modified heavily from run 1 to 2, but I will only tweak it slightly if I run it again. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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