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General Tabletop Discussion
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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Tony Vargas" data-source="post: 7623008" data-attributes="member: 996"><p>I mean, if you want that, fine, but I don't think that model the genre that well - that is, you might manage to create high-damage guns, low-hp characters, combat rules to incentivize them dodging and use cover and other genre bits to avoid getting hit - and what you'll have is a combat that plays out as a LOT of missing. </p><p></p><p>A completely separate, almost non-combat, sub-system for a showdown, like 0D&D had a separate sub-system for jousting, might be a thing, though.</p><p></p><p>The fighter, for instance, has one ranged style, the rest are all melee. You'd probably want to create new styles - like Brawler and Gunfighter, I suppose. Actually probably more than one gunfighter, like a Quickdraw, Two-gun, Rifleman...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7623008, member: 996"] I mean, if you want that, fine, but I don't think that model the genre that well - that is, you might manage to create high-damage guns, low-hp characters, combat rules to incentivize them dodging and use cover and other genre bits to avoid getting hit - and what you'll have is a combat that plays out as a LOT of missing. A completely separate, almost non-combat, sub-system for a showdown, like 0D&D had a separate sub-system for jousting, might be a thing, though. The fighter, for instance, has one ranged style, the rest are all melee. You'd probably want to create new styles - like Brawler and Gunfighter, I suppose. Actually probably more than one gunfighter, like a Quickdraw, Two-gun, Rifleman... [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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