Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7623953" data-attributes="member: 996"><p>I don't suppose there's a whole lot of functional difference. Either way, if you're being shot at, you're not being hit, or taking less serious hits, whether it's modeling author force (plot armor), divine intervention, a sixth sense, finite luck, or desperate defense. </p><p></p><p> And in some genres, bullet-time would be just fine. In most genres, characters being shot at do move & dodge, defending themselves not by seeing a bullet and moving out of it's trajectory like Neo, but by making themselves a much harder target.</p><p></p><p>That's one of the inconsistent expectations that monkeywrenches adapting D&D/d20 to some genres. Firearms kill. They also miss. They also wound, sometimes not even that seriously. It's a deadly weapon. So is a dagger doing 1d4. Deadly just means it does actual damage, and can kill an ordinary person under ordinary circumstances, enough of the time that you wouldn't want to use it if your intent wasn't to kill. If you want most of the redshirts and black hats in the setting to obligingly drop dead when shot, give them fewer hps. They'll also obligingly drop unconscious when you break a whiskey bottle over their head, or give 'me the old one-two. Which is probably as it should be.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7623953, member: 996"] I don't suppose there's a whole lot of functional difference. Either way, if you're being shot at, you're not being hit, or taking less serious hits, whether it's modeling author force (plot armor), divine intervention, a sixth sense, finite luck, or desperate defense. And in some genres, bullet-time would be just fine. In most genres, characters being shot at do move & dodge, defending themselves not by seeing a bullet and moving out of it's trajectory like Neo, but by making themselves a much harder target. That's one of the inconsistent expectations that monkeywrenches adapting D&D/d20 to some genres. Firearms kill. They also miss. They also wound, sometimes not even that seriously. It's a deadly weapon. So is a dagger doing 1d4. Deadly just means it does actual damage, and can kill an ordinary person under ordinary circumstances, enough of the time that you wouldn't want to use it if your intent wasn't to kill. If you want most of the redshirts and black hats in the setting to obligingly drop dead when shot, give them fewer hps. They'll also obligingly drop unconscious when you break a whiskey bottle over their head, or give 'me the old one-two. Which is probably as it should be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
Top