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General Tabletop Discussion
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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Oofta" data-source="post: 7624239" data-attributes="member: 6801845"><p>So let me get this straight. HP works for flying arrows, being cut to bits or run through by a sword, bludgeoned by maces, ripped to shreds by dragons bigger than a city bus ... but not for bullets? Real world stories of people being shot 20+ times mean nothing because in some movies of a specific genre bullets are always 100% lethal. Except when it's "just a flesh wound" but apparently we're ignoring those. Bullets are <em>never</em> shown to simply bounce off or be stopped by body armor because we couldn't possibly have the equivalent of kevlar for armor (or just high quality steel) in a fantasy setting where we have made up metals like mithral and adamantium. There has never been a case were police fired nearly 2,000 rounds trying to take out a pair of bank robbers. Well except for <a href="https://en.wikipedia.org/wiki/North_Hollywood_shootout" target="_blank">this one</a>.</p><p></p><p>Bullets are magical death delivery devices that never miss unless you are behind cover. Unless of course you're the hero of virtually every action movie ever made. </p><p></p><p>Is the concept of HP a simplification of tracking damage? Sure. But as far as I can tell the basic concept has been adopted by nearly all video games that feature modern or futuristic weapons. So why is it they won't work for D&D again? Admittedly a lot of video games also throw in armor that can take damage, but pretty much all of the games I've ever played also have underlying HP that needs to be reduce to 0 to kill off your avatar.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7624239, member: 6801845"] So let me get this straight. HP works for flying arrows, being cut to bits or run through by a sword, bludgeoned by maces, ripped to shreds by dragons bigger than a city bus ... but not for bullets? Real world stories of people being shot 20+ times mean nothing because in some movies of a specific genre bullets are always 100% lethal. Except when it's "just a flesh wound" but apparently we're ignoring those. Bullets are [I]never[/I] shown to simply bounce off or be stopped by body armor because we couldn't possibly have the equivalent of kevlar for armor (or just high quality steel) in a fantasy setting where we have made up metals like mithral and adamantium. There has never been a case were police fired nearly 2,000 rounds trying to take out a pair of bank robbers. Well except for [URL="https://en.wikipedia.org/wiki/North_Hollywood_shootout"]this one[/URL]. Bullets are magical death delivery devices that never miss unless you are behind cover. Unless of course you're the hero of virtually every action movie ever made. Is the concept of HP a simplification of tracking damage? Sure. But as far as I can tell the basic concept has been adopted by nearly all video games that feature modern or futuristic weapons. So why is it they won't work for D&D again? Admittedly a lot of video games also throw in armor that can take damage, but pretty much all of the games I've ever played also have underlying HP that needs to be reduce to 0 to kill off your avatar. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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