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General Tabletop Discussion
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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="robus" data-source="post: 7624249" data-attributes="member: 6801558"><p>To me, HP works to model your ability to defend against these attacks, generally they’re attacks you can see coming or come at a speed (if ranged) that you can react to in time to reduce the lethal damage to a scratch or a bruise or whatever.</p><p></p><p></p><p>I think the difference is we know how lethal guns are, people are getting killed by them every day, and yes action heroes don’t get shot, but you also don’t see them get any sort of wearing down either. It’s cat and mouse until someone gets the lucky shot and it’s over (in the movie inevitably it’s the bad guy, but that doesn’t work in a game. The PC has to have some risk or there’s no tension). Modeling that through HP would work but the feel, IMHO, would be off (because, unless you’re wearing kevlar, a shot that hits is a shot that does major damage and is often lethal).</p><p></p><p>Probably the classic movie scene that sums this up is in Raiders of the Lost Ark, when Indy goes up against the sword fighter and after seeing some fancy sword play just shoots the poor guy dead.</p><p></p><p></p><p></p><p>In D&D, to me, it’s two things: For NPCs it’s tracking damage, because that’s fun for the players, but for PCs it’s tracking their fighting spirit. They get cuts and bruises along the way, but mostly it’s showing how their ability to stay in the fight is going. When PCs get to 0 HP that’s when their flagging resources have finally allowed an opening for a potentially lethal hit.</p></blockquote><p></p>
[QUOTE="robus, post: 7624249, member: 6801558"] To me, HP works to model your ability to defend against these attacks, generally they’re attacks you can see coming or come at a speed (if ranged) that you can react to in time to reduce the lethal damage to a scratch or a bruise or whatever. I think the difference is we know how lethal guns are, people are getting killed by them every day, and yes action heroes don’t get shot, but you also don’t see them get any sort of wearing down either. It’s cat and mouse until someone gets the lucky shot and it’s over (in the movie inevitably it’s the bad guy, but that doesn’t work in a game. The PC has to have some risk or there’s no tension). Modeling that through HP would work but the feel, IMHO, would be off (because, unless you’re wearing kevlar, a shot that hits is a shot that does major damage and is often lethal). Probably the classic movie scene that sums this up is in Raiders of the Lost Ark, when Indy goes up against the sword fighter and after seeing some fancy sword play just shoots the poor guy dead. In D&D, to me, it’s two things: For NPCs it’s tracking damage, because that’s fun for the players, but for PCs it’s tracking their fighting spirit. They get cuts and bruises along the way, but mostly it’s showing how their ability to stay in the fight is going. When PCs get to 0 HP that’s when their flagging resources have finally allowed an opening for a potentially lethal hit. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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