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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Oofta" data-source="post: 7624334" data-attributes="member: 6801845"><p>There was a Mythbusters episode on dodging arrows. They had a martial arts expert try to dodge arrows shot from low-powered bows. He couldn't do it even when he knew exactly when and where the arrow was coming from. In addition, it doesn't really matter if you see that grizzly bear about to rip your face off, you're still not going to be able to get out of the way*. Last but not least, you seem to be treating bullets as some kind of seeking device that never misses. If you go by the western genre, Matt Dillon was shot 79 times (and once by an arrow). I can't count the number of times in movies/TV someone was just shot "in the shoulder", was grazed or just had a "flesh wound". They slap a bandage on it which immediately gets soaked in blood and ignore it after a minute.</p><p></p><p>As far as the sword guy in Indiana Jones, that was the standard bad guy minion. The same NPC type that gets taken out by a single punch, a thrown knife to the chest, a single arrow, being stabbed once with a combat knife, a single sword thrust, a single ... well you get the idea. Nameless bad guys die easily all the time. </p><p></p><p>My point is simple. We either accept the constructs of AC and HP (I do) or we don't. If we do, then I see no reason based on reality (people have survived being shot 20+ times, google it). People used bows and melee weapons to kill people for millennia because they were effective. If we go by fiction we have everything from Gunsmoke and Matt Dillon to Rambo. Video games? The vast majority of video games ever made rely on some combination of AC and HP.</p><p></p><p>As far as bullets leaving lasting wounds and healing ... so what? There are optional rules for that if you really want to implement it. I don't think it would be fun, but to each their own. </p><p></p><p></p><p></p><p></p><p>Can you summarize your point? Because my bullet point list would be </p><ul> <li data-xf-list-type="ul">Guns kill people</li> <li data-xf-list-type="ul">The only way to avoid getting killed by a gun is to get behind cover</li> <li data-xf-list-type="ul">Bullet wounds should inflict lasting damage</li> </ul><p></p><p>My bullet points are</p><ul> <li data-xf-list-type="ul">It's common in fiction (movies, TV, video games) to be shot or shot multiple times if you're a named character. Sometimes it's near misses, other times it's "just a flesh wound" or a graze.</li> <li data-xf-list-type="ul">If you're a nameless mook you can get taken out easily with one hit from just about any weapon or even just a single punch.</li> <li data-xf-list-type="ul">You can't dodge out of the way of arrows (see Mythbusters).</li> <li data-xf-list-type="ul">You might be able to dodge out of the way of some melee attacks but not as many as people are implying. Good luck dodging a charging grizzly bear.</li> <li data-xf-list-type="ul">We accept HP and AC because it works well enough for the game. Arguing about what HP really means has no real relevance, a solid hit with a claymore is going to make you just as dead as a solid hit from a .45.</li> </ul><p></p><p>Am I missing something? Or are you just pulling the tired old "If you really understood you'd agree with me"? Because people can have differences of opinion on what makes a fun game. It's not the end of the world.</p><p></p><p>EDIT: *If you can dodge out of the way of an attack that's reflected by adding your dexterity modifier to your AC, not HP. Personally I've been tempted to (but never have) limit the bonus to AC you can get from dex, but it's just one of those things I accept because it's a game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7624334, member: 6801845"] There was a Mythbusters episode on dodging arrows. They had a martial arts expert try to dodge arrows shot from low-powered bows. He couldn't do it even when he knew exactly when and where the arrow was coming from. In addition, it doesn't really matter if you see that grizzly bear about to rip your face off, you're still not going to be able to get out of the way*. Last but not least, you seem to be treating bullets as some kind of seeking device that never misses. If you go by the western genre, Matt Dillon was shot 79 times (and once by an arrow). I can't count the number of times in movies/TV someone was just shot "in the shoulder", was grazed or just had a "flesh wound". They slap a bandage on it which immediately gets soaked in blood and ignore it after a minute. As far as the sword guy in Indiana Jones, that was the standard bad guy minion. The same NPC type that gets taken out by a single punch, a thrown knife to the chest, a single arrow, being stabbed once with a combat knife, a single sword thrust, a single ... well you get the idea. Nameless bad guys die easily all the time. My point is simple. We either accept the constructs of AC and HP (I do) or we don't. If we do, then I see no reason based on reality (people have survived being shot 20+ times, google it). People used bows and melee weapons to kill people for millennia because they were effective. If we go by fiction we have everything from Gunsmoke and Matt Dillon to Rambo. Video games? The vast majority of video games ever made rely on some combination of AC and HP. As far as bullets leaving lasting wounds and healing ... so what? There are optional rules for that if you really want to implement it. I don't think it would be fun, but to each their own. Can you summarize your point? Because my bullet point list would be [LIST] [*]Guns kill people [*]The only way to avoid getting killed by a gun is to get behind cover [*]Bullet wounds should inflict lasting damage [/LIST] My bullet points are [LIST] [*]It's common in fiction (movies, TV, video games) to be shot or shot multiple times if you're a named character. Sometimes it's near misses, other times it's "just a flesh wound" or a graze. [*]If you're a nameless mook you can get taken out easily with one hit from just about any weapon or even just a single punch. [*]You can't dodge out of the way of arrows (see Mythbusters). [*]You might be able to dodge out of the way of some melee attacks but not as many as people are implying. Good luck dodging a charging grizzly bear. [*]We accept HP and AC because it works well enough for the game. Arguing about what HP really means has no real relevance, a solid hit with a claymore is going to make you just as dead as a solid hit from a .45. [/LIST] Am I missing something? Or are you just pulling the tired old "If you really understood you'd agree with me"? Because people can have differences of opinion on what makes a fun game. It's not the end of the world. EDIT: *If you can dodge out of the way of an attack that's reflected by adding your dexterity modifier to your AC, not HP. Personally I've been tempted to (but never have) limit the bonus to AC you can get from dex, but it's just one of those things I accept because it's a game. [/QUOTE]
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