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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Fenris-77" data-source="post: 7624349" data-attributes="member: 6993955"><p>You don't get that issue about greatswords because at a very fundamental level most people don't understand medieval combat and it's consequences at all. Most people have at least a semi-fictionalized understanding of guns and what they actually do, even people with firearms training and solid theoretical understanding of firearms injury. You can see that particular knowledge gap at work in this thread. The knowledge gap about medieval combat is significantly larger for most people, and the extent to which their knowledge is fictionalized much greater. Hit points do as poor a job modelling injury from bladed weapons as they do for firearms. </p><p></p><p>You know what though? It doesn't matter a whit. D&D isn't a simulation and isn't even pretending to attempt to account for realistic firearms injury. Anyone who's salty about that should play another system. That's not snark, just reality - D&D isn't interested in modelling accurate damage from anything, be it swords or guns. D&D is good at modelling the resistance of fictional heroes to fictional damage over the course of a fantasy story arc. If you want your fictional heroes to take their fictional damage a little differently, say <em>Heroes Die</em> instead of <em>Elfstones of Shannara</em>, hack away. But if you want to get all granular about the actual effects of hydrostatic shock you're probably riding the wrong ride.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7624349, member: 6993955"] You don't get that issue about greatswords because at a very fundamental level most people don't understand medieval combat and it's consequences at all. Most people have at least a semi-fictionalized understanding of guns and what they actually do, even people with firearms training and solid theoretical understanding of firearms injury. You can see that particular knowledge gap at work in this thread. The knowledge gap about medieval combat is significantly larger for most people, and the extent to which their knowledge is fictionalized much greater. Hit points do as poor a job modelling injury from bladed weapons as they do for firearms. You know what though? It doesn't matter a whit. D&D isn't a simulation and isn't even pretending to attempt to account for realistic firearms injury. Anyone who's salty about that should play another system. That's not snark, just reality - D&D isn't interested in modelling accurate damage from anything, be it swords or guns. D&D is good at modelling the resistance of fictional heroes to fictional damage over the course of a fantasy story arc. If you want your fictional heroes to take their fictional damage a little differently, say [I]Heroes Die[/I] instead of [I]Elfstones of Shannara[/I], hack away. But if you want to get all granular about the actual effects of hydrostatic shock you're probably riding the wrong ride. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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