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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Oofta" data-source="post: 7625003" data-attributes="member: 6801845"><p>Here's where you bring this whole concept up first in this thread that I found</p><p></p><p></p><p>So you start with the assumption that every round should potentially kill you. Then you object to my (sarcastically I admit) labeling bullets as magic killing devices. But that's the basis of everything you've posted, that a single bullet can kill you.</p><p></p><p></p><p></p><p>So what am I missing? You want any single shot to matter whether it's the first or the 20th. In addition you want to elevate ranged combat and cover. You want a system that</p><p></p><p></p><p></p><p>That's all fine, and D&D and guns may not work for you. But then you take your preference and generalize it. Personally I think you're missing a lot of things such as heavy armor being widely available and less cumbersome in D&D (and a lot of fantasy) than in real life. In reality only nobility could afford plate armor and would only put it on for tournaments or battle. In D&D many fighters will have it after only a half dozen sessions. In reality we don't have to deal with dragons, giants or any number of creatures that will engage you in melee.</p><p></p><p>I would say your "dodge" check is built into AC from dexterity or supernatural AC. Fate Points are just another limited resource that is a way of saying "I'm not going to die because of this particular attack".</p><p></p><p>But the funny thing is that you admit that you think that HP doesn't model melee combat particularly well either</p><p></p><p></p><p>So again. What have I missed? Because you keep accusing me of just "not reading what you say" which is not true. I just disagree. When I narrate HP, it's a combination of luck, fate, skill and glancing blows. Throw in firearms and a hit that doesn't kill you is a graze, a "flesh wound", getting hit by a ricochet or shrapnel. Recovering HP quickly is due to salves and slower-acting but still effective magic healing.</p><p></p><p>So let's talk about the classic western genre for a moment. Somehow the white hats could be shot at a dozen times, pop out from behind that 2 inch thick piece of wood that's somehow stopping all bullets and shoot a bad guy at 50 yards with their six gun that never ran out of ammo who would clutch their chest and fall over dead. I agree that D&D doesn't model the classic duel or other aspects of the genre. Then again, the genre is pretty unrealistic in the first place so that doesn't really bother me.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7625003, member: 6801845"] Here's where you bring this whole concept up first in this thread that I found So you start with the assumption that every round should potentially kill you. Then you object to my (sarcastically I admit) labeling bullets as magic killing devices. But that's the basis of everything you've posted, that a single bullet can kill you. So what am I missing? You want any single shot to matter whether it's the first or the 20th. In addition you want to elevate ranged combat and cover. You want a system that That's all fine, and D&D and guns may not work for you. But then you take your preference and generalize it. Personally I think you're missing a lot of things such as heavy armor being widely available and less cumbersome in D&D (and a lot of fantasy) than in real life. In reality only nobility could afford plate armor and would only put it on for tournaments or battle. In D&D many fighters will have it after only a half dozen sessions. In reality we don't have to deal with dragons, giants or any number of creatures that will engage you in melee. I would say your "dodge" check is built into AC from dexterity or supernatural AC. Fate Points are just another limited resource that is a way of saying "I'm not going to die because of this particular attack". But the funny thing is that you admit that you think that HP doesn't model melee combat particularly well either So again. What have I missed? Because you keep accusing me of just "not reading what you say" which is not true. I just disagree. When I narrate HP, it's a combination of luck, fate, skill and glancing blows. Throw in firearms and a hit that doesn't kill you is a graze, a "flesh wound", getting hit by a ricochet or shrapnel. Recovering HP quickly is due to salves and slower-acting but still effective magic healing. So let's talk about the classic western genre for a moment. Somehow the white hats could be shot at a dozen times, pop out from behind that 2 inch thick piece of wood that's somehow stopping all bullets and shoot a bad guy at 50 yards with their six gun that never ran out of ammo who would clutch their chest and fall over dead. I agree that D&D doesn't model the classic duel or other aspects of the genre. Then again, the genre is pretty unrealistic in the first place so that doesn't really bother me. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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