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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="CapnZapp" data-source="post: 7625016" data-attributes="member: 12731"><p>You're talking about the ducking and weaving that's implied but not actually governed by the rules.</p><p></p><p>But why would I be talking about that?</p><p></p><p>I'm obviously talking about movement at range; very simply which square on the battlemat your character occupies.</p><p></p><p>If every hit carries the potential to ruin your day (whether through pain penalties or outright unconsciousness) you're that much more likely to choose the longer, safer path to the position where you can engage the opposition.</p><p></p><p>If, on the other hand, only the last hit carries any consequences (which is the case in games with energy shields or hit points) you're that much more likely to take the direct path and just soak the incoming damage, thinking perhaps the time saved will make up for the increased risk of hp loss.</p><p></p><p>This really is very simple stuff.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7625016, member: 12731"] You're talking about the ducking and weaving that's implied but not actually governed by the rules. But why would I be talking about that? I'm obviously talking about movement at range; very simply which square on the battlemat your character occupies. If every hit carries the potential to ruin your day (whether through pain penalties or outright unconsciousness) you're that much more likely to choose the longer, safer path to the position where you can engage the opposition. If, on the other hand, only the last hit carries any consequences (which is the case in games with energy shields or hit points) you're that much more likely to take the direct path and just soak the incoming damage, thinking perhaps the time saved will make up for the increased risk of hp loss. This really is very simple stuff. [/QUOTE]
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Community
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If you could put D&D into any other non middle ages genre, what would it be?
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