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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Tony Vargas" data-source="post: 7625152" data-attributes="member: 996"><p>Sure. Focus fire is the obvious example - hp damage imposes no penalties, so, focusing on one enemy at a time is always the best tactic, and accepting hp damage in return for enabling some other objective is often a pretty easy choice.</p><p></p><p> Nod. That kind of pedantic player calculation, though, actually can enable a genre-appropriate action on the part of the hero - apparent 'risk taking' or 'bravery' (the /player/ know the PC will just lose some hps - but lose some hps, in the fiction, looks like taking a deadly risk and barely getting away with it).</p><p></p><p>In that sense there's no 'wrong' just inconsistent. It's inconsistent to get exercised about hp loss not being a sufficient disincentive against breaking cover in a western, but not about it not being a sufficient disincentive to say, charging a horde of orcs in fantasy. </p><p></p><p>Hit points are a very abstract mechanic, and can be used a lot of different ways to enable a lot of pretty cool in-game narratives. But there's a habit of thinking of them in a much more narrow, and internally inconsistent way.</p><p></p><p> And that's irrelevant to the topic at hand, which is using D&D in other genres, not converting D&Ders to other systems that aren't as bad as it at a given genre. </p><p></p><p></p><p> One reason I have for the opinion that D&D can work fine with firearms - to that point, is that I've done and seen it done a lot the last, oh, going on 10 years, now, I guess.</p><p></p><p>For instance, back in 2010, I started playing in a campaign that brought PCs together from alternate worlds. I chose to pay a Cleric who was an Old-west fire & brimstone preacher. He didn't happen to be carrying a gun when he got sucked into the campaign's setting, so it was a non-issue. Later, closer to Paragon, the story worked around to an old-west world (with a zombie apocalypse), and we picked up a Ranger (who was literally a Texas Ranger), using a re-skinned superior crossbow with increased-RoF-feats as his Winchester. </p><p></p><p>Introduce firearms to D&D without a hitch a few times, and you start to get over the dogmatic horror of the idea that was the norm back in the day.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7625152, member: 996"] Sure. Focus fire is the obvious example - hp damage imposes no penalties, so, focusing on one enemy at a time is always the best tactic, and accepting hp damage in return for enabling some other objective is often a pretty easy choice. Nod. That kind of pedantic player calculation, though, actually can enable a genre-appropriate action on the part of the hero - apparent 'risk taking' or 'bravery' (the /player/ know the PC will just lose some hps - but lose some hps, in the fiction, looks like taking a deadly risk and barely getting away with it). In that sense there's no 'wrong' just inconsistent. It's inconsistent to get exercised about hp loss not being a sufficient disincentive against breaking cover in a western, but not about it not being a sufficient disincentive to say, charging a horde of orcs in fantasy. Hit points are a very abstract mechanic, and can be used a lot of different ways to enable a lot of pretty cool in-game narratives. But there's a habit of thinking of them in a much more narrow, and internally inconsistent way. And that's irrelevant to the topic at hand, which is using D&D in other genres, not converting D&Ders to other systems that aren't as bad as it at a given genre. One reason I have for the opinion that D&D can work fine with firearms - to that point, is that I've done and seen it done a lot the last, oh, going on 10 years, now, I guess. For instance, back in 2010, I started playing in a campaign that brought PCs together from alternate worlds. I chose to pay a Cleric who was an Old-west fire & brimstone preacher. He didn't happen to be carrying a gun when he got sucked into the campaign's setting, so it was a non-issue. Later, closer to Paragon, the story worked around to an old-west world (with a zombie apocalypse), and we picked up a Ranger (who was literally a Texas Ranger), using a re-skinned superior crossbow with increased-RoF-feats as his Winchester. Introduce firearms to D&D without a hitch a few times, and you start to get over the dogmatic horror of the idea that was the norm back in the day. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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