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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="CapnZapp" data-source="post: 7625396" data-attributes="member: 12731"><p>My point is that any movement not modeled by D&D is "ducking and weaving" even if it means backing up a staircase and then climbing back up.</p><p></p><p>And how that isn't relevant. Since it isn't modeled.</p><p></p><p>What is relevant is the player's choice; how to move his or her character across the battle map.</p><p></p><p>I'm claiming that the damage model impacts the player's decisions for movement.</p><p></p><p>One damage model leads to a more cautious, natural mode of movement; the other doesn't.</p><p></p><p>Since you didn't understand the difference, you were able to draw a likeness between melee and ranged.</p><p></p><p>But as I've explained, that was not my argument.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7625396, member: 12731"] My point is that any movement not modeled by D&D is "ducking and weaving" even if it means backing up a staircase and then climbing back up. And how that isn't relevant. Since it isn't modeled. What is relevant is the player's choice; how to move his or her character across the battle map. I'm claiming that the damage model impacts the player's decisions for movement. One damage model leads to a more cautious, natural mode of movement; the other doesn't. Since you didn't understand the difference, you were able to draw a likeness between melee and ranged. But as I've explained, that was not my argument. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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