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General Tabletop Discussion
*Dungeons & Dragons
If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Oofta" data-source="post: 7625528" data-attributes="member: 6801845"><p>There's a couple of problems with that in a D&D/fantasy setting. There are a lot of monsters that won't be stopped by a few bullets. That troll is going to laugh at you while it charges into combat to rip you to shreds. A bullette is still going to pop up in the middle of your party and ruin your day. A T-Rex is still going to eat you. I've played in a few range heavy parties, they still have to deal with melee because the encounter distances tend to be fairly short and many monsters don't have ranged attacks or are significantly better at melee.</p><p></p><p>But I do agree. If you don't allow the sharpshooter feat, there's no reason to not snipe at each other from cover. Advance in units with one group under 3/4 cover readying an action to shoot anyone that pops up while another group advances would be a valid tactic. Make the assumption that fantasy armor is effective against firearms (or come up with more modern equivalents) and you're done. </p><p></p><p>But would it be fun? Would you still be supporting different character types like tank warriors? A lot of video games that have firearms still have tanks simply by having characters that have heavy weapons and armor and pretty much just stand out in the open blasting away. Or you just hand-wave some stuff and encourage melee combat because it's fun like TV/movies do in everything from Star Trek to Arrow to anything where the hero is a martial arts expert.</p><p></p><p>In any case I don't think you'd have to change all that much, just figure out how to make strength based characters reasonably effective at ranged combat, give your orcs firearms and be done with it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7625528, member: 6801845"] There's a couple of problems with that in a D&D/fantasy setting. There are a lot of monsters that won't be stopped by a few bullets. That troll is going to laugh at you while it charges into combat to rip you to shreds. A bullette is still going to pop up in the middle of your party and ruin your day. A T-Rex is still going to eat you. I've played in a few range heavy parties, they still have to deal with melee because the encounter distances tend to be fairly short and many monsters don't have ranged attacks or are significantly better at melee. But I do agree. If you don't allow the sharpshooter feat, there's no reason to not snipe at each other from cover. Advance in units with one group under 3/4 cover readying an action to shoot anyone that pops up while another group advances would be a valid tactic. Make the assumption that fantasy armor is effective against firearms (or come up with more modern equivalents) and you're done. But would it be fun? Would you still be supporting different character types like tank warriors? A lot of video games that have firearms still have tanks simply by having characters that have heavy weapons and armor and pretty much just stand out in the open blasting away. Or you just hand-wave some stuff and encourage melee combat because it's fun like TV/movies do in everything from Star Trek to Arrow to anything where the hero is a martial arts expert. In any case I don't think you'd have to change all that much, just figure out how to make strength based characters reasonably effective at ranged combat, give your orcs firearms and be done with it. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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