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If you could put D&D into any other non middle ages genre, what would it be?
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<blockquote data-quote="Derren" data-source="post: 7625855" data-attributes="member: 2518"><p>Wow, the strawmen you are setting up are astonishing.</p><p>How many of those archers had crossbow mastery or other feats to allow them to shoot in melee. Yes, bows do kill in D&D. But mostly they do it from less than 15ft. away and only because someone else standing between the archer and the target preventing him from moving forward. Why do you think this is so? Unless you set it up perfectly, maximum range, sharpshooter if possible, rough terrain, meatshield in front of you, the enemy will, thanks to the low ranges and sequential combat, manage to charge into range in one or two turns. And he will gladly do so if he is a better melee.</p><p>Oh sure, if you hit all the attacks and also score a crit that might not work out to well, but in most cases the enemy reaches melee and starts swinging. Hopefully you have a no AoO feat for shooting or a few buddies whith whom you can juggle the melee attacker back and forth.</p><p></p><p>This fundamentally changes how guns work in D&D compared real life. Suppression isn't a thing and close combat stays viable even into western and more modern settings. A PC can charge through gatling gun fire and be 100% certain that he won't die, thanks to his HP buffer. But yes, we all know that when Wyatt Earp cleaned out Tombstone it looked like a scene from Equilibrium as thats how it would play out in D&D, right? As long as if you have enough HP, something like the Charge of the Light Brigade would work in D&D.</p></blockquote><p></p>
[QUOTE="Derren, post: 7625855, member: 2518"] Wow, the strawmen you are setting up are astonishing. How many of those archers had crossbow mastery or other feats to allow them to shoot in melee. Yes, bows do kill in D&D. But mostly they do it from less than 15ft. away and only because someone else standing between the archer and the target preventing him from moving forward. Why do you think this is so? Unless you set it up perfectly, maximum range, sharpshooter if possible, rough terrain, meatshield in front of you, the enemy will, thanks to the low ranges and sequential combat, manage to charge into range in one or two turns. And he will gladly do so if he is a better melee. Oh sure, if you hit all the attacks and also score a crit that might not work out to well, but in most cases the enemy reaches melee and starts swinging. Hopefully you have a no AoO feat for shooting or a few buddies whith whom you can juggle the melee attacker back and forth. This fundamentally changes how guns work in D&D compared real life. Suppression isn't a thing and close combat stays viable even into western and more modern settings. A PC can charge through gatling gun fire and be 100% certain that he won't die, thanks to his HP buffer. But yes, we all know that when Wyatt Earp cleaned out Tombstone it looked like a scene from Equilibrium as thats how it would play out in D&D, right? As long as if you have enough HP, something like the Charge of the Light Brigade would work in D&D. [/QUOTE]
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If you could put D&D into any other non middle ages genre, what would it be?
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